fix: Implement missing critical hit sound (#1141)
* Fix * Crit Sound Now Plays On Death * Revert BuildVer.h --------- Co-authored-by: Loki <lokio.casebstv@gmail.com>
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@@ -185,6 +185,7 @@ public:
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virtual void knockback(shared_ptr<Entity> source, float dmg, double xd, double zd);
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protected:
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virtual int getCriticalSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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