Reject duplicate UIDs on login and remove noisy gdraw debug log (#1013)

Players joining a server with a UID already in use are now disconnected
instead of the existing player being force-kicked. The previous behaviour
introduced in #767 allowed two clients with the same UID to coexist,
causing invisible players and undefined behaviour.

Also removes a per-frame debug printf in gdraw_SetViewSizeAndWorldScale
that was left in from earlier resolution-fix work.
This commit is contained in:
MrTheShy
2026-03-09 05:10:00 +01:00
committed by GitHub
parent e2adaa082c
commit 7a4f57e3e6
2 changed files with 6 additions and 33 deletions

View File

@@ -998,11 +998,7 @@ static void RADLINK gdraw_SetViewSizeAndWorldScale(S32 w, S32 h, F32 scalex, F32
{
static S32 s_lastW = 0, s_lastH = 0;
static F32 s_lastSx = 0, s_lastSy = 0;
if (w != s_lastW || h != s_lastH || scalex != s_lastSx || scaley != s_lastSy) {
app.DebugPrintf("[GDRAW] SetViewSize: fw=%d fh=%d scale=%.6f,%.6f frametex=%dx%d vx=%d vy=%d\n",
w, h, scalex, scaley, gdraw->frametex_width, gdraw->frametex_height, gdraw->vx, gdraw->vy);
s_lastW = w; s_lastH = h; s_lastSx = scalex; s_lastSy = scaley;
}
memset(gdraw->frame, 0, sizeof(gdraw->frame));
gdraw->cur = gdraw->frame;
gdraw->fw = w;