Reject duplicate UIDs on login and remove noisy gdraw debug log (#1013)
Players joining a server with a UID already in use are now disconnected instead of the existing player being force-kicked. The previous behaviour introduced in #767 allowed two clients with the same UID to coexist, causing invisible players and undefined behaviour. Also removes a per-frame debug printf in gdraw_SetViewSizeAndWorldScale that was left in from earlier resolution-fix work.
This commit is contained in:
@@ -998,11 +998,7 @@ static void RADLINK gdraw_SetViewSizeAndWorldScale(S32 w, S32 h, F32 scalex, F32
|
||||
{
|
||||
static S32 s_lastW = 0, s_lastH = 0;
|
||||
static F32 s_lastSx = 0, s_lastSy = 0;
|
||||
if (w != s_lastW || h != s_lastH || scalex != s_lastSx || scaley != s_lastSy) {
|
||||
app.DebugPrintf("[GDRAW] SetViewSize: fw=%d fh=%d scale=%.6f,%.6f frametex=%dx%d vx=%d vy=%d\n",
|
||||
w, h, scalex, scaley, gdraw->frametex_width, gdraw->frametex_height, gdraw->vx, gdraw->vy);
|
||||
s_lastW = w; s_lastH = h; s_lastSx = scalex; s_lastSy = scaley;
|
||||
}
|
||||
|
||||
memset(gdraw->frame, 0, sizeof(gdraw->frame));
|
||||
gdraw->cur = gdraw->frame;
|
||||
gdraw->fw = w;
|
||||
|
||||
Reference in New Issue
Block a user