Fix tamed horses despawning when player moves away (#1057)
Co-authored-by: MCbabel <MCbabel@users.noreply.github.com>
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@@ -192,6 +192,7 @@ private:
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public:
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virtual void containerChanged();
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virtual bool canSpawn();
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virtual bool removeWhenFarAway() override;
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protected:
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virtual shared_ptr<EntityHorse> getClosestMommy(shared_ptr<Entity> baby, double searchRadius);
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