feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -16,41 +16,8 @@ UIScene_QuadrantSignin::UIScene_QuadrantSignin(int iPad, void *_initData, UILaye
m_bIgnoreInput = false;
m_lastRequestedAvatar = -1;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
m_iconRequested[i] = false;
m_labelPressToJoin[i].init(app.GetString(IDS_MUST_SIGN_IN_TITLE));
m_labelConnectController[i].init(L"");
m_labelAccountType[i].init(L"");
//wchar_t num[2];
//swprintf(num,2,L"%d",i+1);
//m_labelPlayerNumber[i].init(num);
m_controllerStatus[i] = eControllerStatus_ConnectController;
if(ProfileManager.IsSignedIn(i))
{
app.DebugPrintf("Index %d is signed in\n", i);
setControllerState(i, eControllerStatus_PlayerDetails);
m_labelDisplayName[i].init(ProfileManager.GetDisplayName(i));
}
else if(InputManager.IsPadConnected(i))
{
app.DebugPrintf("Index %d is not signed in\n", i);
setControllerState(i, eControllerStatus_PressToJoin);
m_labelDisplayName[i].init(L"");
}
else
{
app.DebugPrintf("Index %d is not connected\n", i);
setControllerState(i, eControllerStatus_ConnectController);
}
}
_initQuadrants();
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
if(InputManager.IsCircleCrossSwapped())
@@ -96,6 +63,8 @@ bool UIScene_QuadrantSignin::hidesLowerScenes()
void UIScene_QuadrantSignin::tick()
{
if(!getMovie()) return;
UIScene::tick();
updateState();
@@ -115,7 +84,7 @@ void UIScene_QuadrantSignin::handleInput(int iPad, int key, bool repeat, bool pr
{
if(pressed)
{
#ifdef _DURANGO
#ifdef _XBOX_ONE
if(InputManager.IsPadLocked(iPad))
{
if(iPad != ProfileManager.GetPrimaryPad())
@@ -132,7 +101,7 @@ void UIScene_QuadrantSignin::handleInput(int iPad, int key, bool repeat, bool pr
navigateBack();
}
}
#ifdef _DURANGO
#ifdef _XBOX_ONE
}
#endif
}
@@ -144,12 +113,16 @@ void UIScene_QuadrantSignin::handleInput(int iPad, int key, bool repeat, bool pr
if(pressed)
{
m_bIgnoreInput = true;
#ifdef _XBOX_ONE
if(ProfileManager.IsSignedIn(iPad)&&InputManager.IsPadLocked(iPad))
#else
if(ProfileManager.IsSignedIn(iPad))
#endif
{
app.DebugPrintf("Signed in pad pressed\n");
ProfileManager.CancelProfileAvatarRequest();
#ifdef _DURANGO
#ifdef _XBOX_ONE
// On Durango, if we don't navigate forward here, then when we are on the main menu, it (re)gains focus & that causes our users to get cleared
ui.NavigateToScene(m_iPad, eUIScene_Timer);
#endif
@@ -158,8 +131,18 @@ void UIScene_QuadrantSignin::handleInput(int iPad, int key, bool repeat, bool pr
}
else
{
app.DebugPrintf("Non-signed in pad pressed\n");
ProfileManager.RequestSignInUI(false, false, false, true, true,&UIScene_QuadrantSignin::SignInReturned, this, iPad);
#ifdef _XBOX_ONE
if(ProfileManager.IsSignedIn(0)&&!InputManager.IsPadLocked(0))
{
app.DebugPrintf("Signed in pad with no controller bound pressed\n");
ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_QuadrantSignin::SignInReturned, this, iPad);
}
else
#endif
{
app.DebugPrintf("Non-signed in pad pressed\n");
ProfileManager.RequestSignInUI(false, false, false, true, true,&UIScene_QuadrantSignin::SignInReturned, this, iPad);
}
}
}
break;
@@ -176,15 +159,23 @@ void UIScene_QuadrantSignin::handleInput(int iPad, int key, bool repeat, bool pr
handled = true;
}
#ifdef _XBOX_ONE
int UIScene_QuadrantSignin::SignInReturned(void *pParam,bool bContinue, int iPad, int iController)
#else
int UIScene_QuadrantSignin::SignInReturned(void *pParam,bool bContinue, int iPad)
#endif
{
app.DebugPrintf("SignInReturned for pad %d\n", iPad);
UIScene_QuadrantSignin *pClass = (UIScene_QuadrantSignin *)pParam;
#ifdef _DURANGO
#ifdef _XBOX_ONE
if(bContinue && pClass->m_signInInfo.requireOnline && ProfileManager.IsSignedIn(iPad))
{
if( !InputManager.IsPadLocked(iPad) )
{
ProfileManager.ForcePrimaryPadController(iController);
}
ProfileManager.CheckMultiplayerPrivileges(iPad, true, &checkAllPrivilegesCallback, pClass);
}
else
@@ -197,7 +188,7 @@ int UIScene_QuadrantSignin::SignInReturned(void *pParam,bool bContinue, int iPad
return 0;
}
#ifdef _DURANGO
#ifdef _XBOX_ONE
void UIScene_QuadrantSignin::checkAllPrivilegesCallback(LPVOID lpParam, bool hasPrivileges, int iPad)
{
UIScene_QuadrantSignin* pClass = (UIScene_QuadrantSignin*)lpParam;
@@ -219,7 +210,17 @@ void UIScene_QuadrantSignin::updateState()
{
//app.DebugPrintf("Index %d is signed in, display name - '%s'\n", i, ProfileManager.GetDisplayName(i).data());
setControllerState(i, eControllerStatus_PlayerDetails);
#ifdef _XBOX_ONE
if(!InputManager.IsPadLocked(i))
{
setControllerState(i, eControllerStatus_PressToJoin_LoggedIn);
}
else
#endif
{
setControllerState(i, eControllerStatus_PlayerDetails);
}
m_labelDisplayName[i].setLabel(ProfileManager.GetDisplayName(i));
//m_buttonControllers[i].setLabel(app.GetString(IDS_TOOLTIPS_CONTINUE),i);
@@ -289,3 +290,53 @@ int UIScene_QuadrantSignin::AvatarReturned(LPVOID lpParam,PBYTE pbThumbnail,DWOR
return 0;
}
void UIScene_QuadrantSignin::_initQuadrants()
{
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
m_iconRequested[i] = false;
m_labelPressToJoin[i].init(IDS_MUST_SIGN_IN_TITLE);
m_labelConnectController[i].init(L"");
m_labelAccountType[i].init(L"");
m_controllerStatus[i] = eControllerStatus_ConnectController;
if(ProfileManager.IsSignedIn(i))
{
app.DebugPrintf("Index %d is signed in\n", i);
#ifdef _XBOX_ONE
if(!InputManager.IsPadLocked(i))
{
setControllerState(i, eControllerStatus_PressToJoin_LoggedIn);
}
else
#endif
{
setControllerState(i, eControllerStatus_PlayerDetails);
}
m_labelDisplayName[i].init(ProfileManager.GetDisplayName(i));
}
else if(InputManager.IsPadConnected(i))
{
app.DebugPrintf("Index %d is not signed in\n", i);
setControllerState(i, eControllerStatus_PressToJoin);
m_labelDisplayName[i].init(L"");
}
else
{
app.DebugPrintf("Index %d is not connected\n", i);
setControllerState(i, eControllerStatus_ConnectController);
}
}
}
void UIScene_QuadrantSignin::handleReload()
{
_initQuadrants();
}