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61
Minecraft.Client/Common/UI/UIScene_ConnectingProgress.h
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61
Minecraft.Client/Common/UI/UIScene_ConnectingProgress.h
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#pragma once
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#include "UIScene.h"
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class UIScene_ConnectingProgress : public UIScene
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{
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private:
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bool m_runFailTimer;
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int m_timerTime;
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bool m_showTooltips;
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bool m_removeLocalPlayer;
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bool m_showingButton;
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void (*m_cancelFunc)(LPVOID param);
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LPVOID m_cancelFuncParam;
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enum EControls
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{
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eControl_Confirm
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};
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protected:
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UIControl_Progress m_progressBar;
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UIControl_Label m_labelTitle, m_labelTip;
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UIControl_Button m_buttonConfirm;
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UIControl m_controlTimer;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_progressBar, "ProgressBar")
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UI_MAP_ELEMENT( m_labelTitle, "Title")
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UI_MAP_ELEMENT( m_labelTip, "Tip")
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UI_MAP_ELEMENT( m_buttonConfirm, "Confirm")
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UI_MAP_ELEMENT( m_controlTimer, "Timer")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_ConnectingProgress(int iPad, void *initData, UILayer *parentLayer);
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virtual ~UIScene_ConnectingProgress();
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virtual void tick();
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virtual EUIScene getSceneType() { return eUIScene_ConnectingProgress;}
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virtual void updateTooltips();
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virtual void handleGainFocus(bool navBack);
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virtual void handleLoseFocus();
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void handleTimerComplete(int id);
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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#ifdef _DURANGO
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virtual long long getDefaultGtcButtons() { return 0; }
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#endif
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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protected:
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void handlePress(F64 controlId, F64 childId);
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};
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