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#pragma once
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#include "Tile_SPU.h"
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class SmoothStoneBrickTile_SPU : public Tile_SPU
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{
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public:
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static const int TYPE_DEFAULT = 0;
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static const int TYPE_MOSSY = 1;
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static const int TYPE_CRACKED = 2;
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static const int TYPE_DETAIL = 3;
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static const int SMOOTH_STONE_BRICK_NAMES_LENGTH = 4;
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public:
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SmoothStoneBrickTile_SPU(int id) : Tile_SPU(id) {}
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virtual Icon_SPU *getTexture(int face, int data)
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{
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if (data < 0 || data >= SMOOTH_STONE_BRICK_NAMES_LENGTH) data = 0;
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return &ms_pTileData->smoothStoneBrick_icons[data];
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}
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};
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