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#pragma once
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#include "Bush_SPU.h"
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class WaterlilyTile_SPU : public Bush_SPU
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{
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private:
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static const int col = 0x208030;
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public:
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WaterlilyTile_SPU(int id) : Bush_SPU(id) {}
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virtual int getRenderShape() { return Tile_SPU::SHAPE_LILYPAD; }
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virtual int getColor(LevelSource *level, int x, int y, int z) { return ms_pTileData->waterLily_colour;/*return col;*/ }
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virtual int getColor() { return ms_pTileData->waterLily_colour; /*return col;*/ }
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};
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