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42
Minecraft.World/Bush.h
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42
Minecraft.World/Bush.h
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#pragma once
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#include "Tile.h"
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#include "Material.h"
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#include "Definitions.h"
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class Random;
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class Level;
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class Bush : public Tile
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{
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friend class Tile;
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private:
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void _init();
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protected:
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Bush(int id, Material *material);
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Bush(int id);
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public:
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virtual void updateDefaultShape();
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virtual bool mayPlace(Level *level, int x, int y, int z);
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protected:
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virtual bool mayPlaceOn(int tile);
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public:
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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protected:
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void checkAlive(Level *level, int x, int y, int z);
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public:
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virtual bool canSurvive(Level *level, int x, int y, int z);
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual bool blocksLight();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual int getRenderShape();
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};
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