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38
Minecraft.World/ChestTile.h
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38
Minecraft.World/ChestTile.h
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#pragma once
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#include "EntityTile.h"
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#include "Material.h"
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class Player;
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class Random;
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class ChestTile : public EntityTile
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{
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friend class Tile;
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public:
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static const int EVENT_SET_OPEN_COUNT = 1;
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private:
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Random *random;
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protected:
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ChestTile(int id);
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~ChestTile();
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public:
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual int getRenderShape();
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
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void recalcLockDir(Level *level, int x, int y, int z);
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virtual bool mayPlace(Level *level, int x, int y, int z);
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private:
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bool isFullChest(Level *level, int x, int y, int z);
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bool isCatSittingOnChest(Level *level, int x, int y, int z);
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public:
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual bool TestUse();
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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shared_ptr<TileEntity> newTileEntity(Level *level);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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};
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