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33
Minecraft.World/HalfSlabTile.h
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33
Minecraft.World/HalfSlabTile.h
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#pragma once
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#include "Tile.h"
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class HalfSlabTile : public Tile
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{
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public:
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static const int TYPE_MASK = 7;
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static const int TOP_SLOT_BIT = 8;
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protected:
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bool fullSize;
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public:
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HalfSlabTile(int id, bool fullSize, Material *material);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual void updateDefaultShape();
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
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virtual bool isSolidRender(bool isServerLevel);
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virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
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virtual int getResourceCount(Random *random);
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virtual int getSpawnResourcesAuxValue(int data);
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virtual bool isCubeShaped();
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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private:
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static bool isHalfSlab(int tileId);
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public:
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virtual int getAuxName(int auxValue) = 0;
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};
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