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154
Minecraft.World/ThinFenceTile.cpp
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154
Minecraft.World/ThinFenceTile.cpp
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#include "stdafx.h"
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#include "ThinFenceTile.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.h"
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ThinFenceTile::ThinFenceTile(int id, const wstring &tex, const wstring &edgeTex, Material *material, bool dropsResources) : Tile(id, material,isSolidRender())
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{
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iconSide = NULL;
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edgeTexture = edgeTex;
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this->dropsResources = dropsResources;
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this->texture = tex;
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}
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int ThinFenceTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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if (!dropsResources)
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{
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return 0;
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}
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return Tile::getResource(data, random, playerBonusLevel);
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}
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bool ThinFenceTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool ThinFenceTile::isCubeShaped()
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{
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return false;
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}
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int ThinFenceTile::getRenderShape()
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{
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return Tile::SHAPE_IRON_FENCE;
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}
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bool ThinFenceTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
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{
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int id = level->getTile(x, y, z);
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if (id == this->id) return false;
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return Tile::shouldRenderFace(level, x, y, z, face);
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}
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void ThinFenceTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
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{
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bool n = attachsTo(level->getTile(x, y, z - 1));
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bool s = attachsTo(level->getTile(x, y, z + 1));
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bool w = attachsTo(level->getTile(x - 1, y, z));
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bool e = attachsTo(level->getTile(x + 1, y, z));
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if ((w && e) || (!w && !e && !n && !s))
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{
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setShape(0, 0, 7.0f / 16.0f, 1, 1, 9.0f / 16.0f);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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}
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else if (w && !e)
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{
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setShape(0, 0, 7.0f / 16.0f, .5f, 1, 9.0f / 16.0f);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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}
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else if (!w && e)
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{
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setShape(.5f, 0, 7.0f / 16.0f, 1, 1, 9.0f / 16.0f);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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}
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if ((n && s) || (!w && !e && !n && !s))
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{
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setShape(7.0f / 16.0f, 0, 0, 9.0f / 16.0f, 1, 1);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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}
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else if (n && !s)
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{
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setShape(7.0f / 16.0f, 0, 0, 9.0f / 16.0f, 1, .5f);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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}
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else if (!n && s)
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{
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setShape(7.0f / 16.0f, 0, .5f, 9.0f / 16.0f, 1, 1);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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}
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}
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void ThinFenceTile::updateDefaultShape()
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{
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setShape(0, 0, 0, 1, 1, 1);
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}
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void ThinFenceTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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{
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float minX = 7.0f / 16.0f;
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float maxX = 9.0f / 16.0f;
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float minZ = 7.0f / 16.0f;
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float maxZ = 9.0f / 16.0f;
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bool n = attachsTo(level->getTile(x, y, z - 1));
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bool s = attachsTo(level->getTile(x, y, z + 1));
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bool w = attachsTo(level->getTile(x - 1, y, z));
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bool e = attachsTo(level->getTile(x + 1, y, z));
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if ((w && e) || (!w && !e && !n && !s))
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{
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minX = 0;
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maxX = 1;
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}
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else if (w && !e)
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{
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minX = 0;
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}
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else if (!w && e)
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{
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maxX = 1;
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}
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if ((n && s) || (!w && !e && !n && !s))
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{
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minZ = 0;
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maxZ = 1;
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}
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else if (n && !s)
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{
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minZ = 0;
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}
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else if (!n && s)
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{
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maxZ = 1;
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}
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setShape(minX, 0, minZ, maxX, 1, maxZ);
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}
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Icon *ThinFenceTile::getEdgeTexture()
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{
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return iconSide;
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}
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bool ThinFenceTile::attachsTo(int tile)
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{
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return Tile::solid[tile] || tile == id || tile == Tile::glass_Id;
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}
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bool ThinFenceTile::isSilkTouchable()
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{
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return true;
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}
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shared_ptr<ItemInstance> ThinFenceTile::getSilkTouchItemInstance(int data)
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{
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return shared_ptr<ItemInstance>(new ItemInstance(id, 1, data));
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}
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void ThinFenceTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(texture);
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iconSide = iconRegister->registerIcon(edgeTexture);
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}
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