Fix font rendering for color and formatting codes (#1017)
* Fix "Colormatic" splash text rendering as single color Signed-off-by: Ayush Thoren <ayushthoren@gmail.com> * Use per-vertex coloring in a single batch Signed-off-by: Ayush Thoren <ayushthoren@gmail.com> * Fix font rendering for color and formatting codes Signed-off-by: Ayush Thoren <ayushthoren@gmail.com> --------- Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
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@@ -38,7 +38,7 @@ private:
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std::map<int, int> m_charMap;
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public:
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Font(Options *options, const wstring& name, Textures* textures, bool enforceUnicode, ResourceLocation *textureLocation, int cols, int rows, int charWidth, int charHeight, unsigned short charMap[] = nullptr);
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Font(Options *options, const wstring& name, Textures* textures, bool enforceUnicode, ResourceLocation *textureLocation, int cols, int rows, int charWidth, int charHeight, unsigned short charMap[] = nullptr);
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#ifndef _XBOX
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// 4J Stu - This dtor clashes with one in xui! We never delete these anyway so take it out for now. Can go back when we have got rid of XUI
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~Font();
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@@ -48,6 +48,8 @@ public:
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private:
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void renderCharacter(wchar_t c); // 4J added
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void addCharacterQuad(wchar_t c);
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void addSolidQuad(float x0, float y0, float x1, float y1);
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void emitCharacterGeometry(wchar_t c);
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void renderStyleLine(float x0, float y0, float x1, float y1); // solid line for underline/strikethrough
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public:
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@@ -65,7 +67,7 @@ public:
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private:
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wstring reorderBidi(const wstring &str);
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void draw(const wstring &str, bool dropShadow);
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void draw(const wstring &str, bool dropShadow, int baseColor);
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void draw(const wstring& str, int x, int y, int color, bool dropShadow);
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void drawLiteral(const wstring& str, int x, int y, int color); // no § parsing
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int MapCharacter(wchar_t c); // 4J added
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