Compare commits
7 Commits
fix/lcemp-
...
fix/remove
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
e6eafda90e | ||
|
|
0fbc8903f3 | ||
|
|
e9dba1fa56 | ||
|
|
fe65ec24f1 | ||
|
|
bda3b1078a | ||
|
|
a358a3caae | ||
|
|
d557ca2dfb |
@@ -64,28 +64,34 @@ void MinecartTNT::destroy(DamageSource *source)
|
|||||||
|
|
||||||
double speedSqr = xd * xd + zd * zd;
|
double speedSqr = xd * xd + zd * zd;
|
||||||
|
|
||||||
if (!source->isExplosion())
|
if (!app.GetGameHostOption(eGameHostOption_TNT) || !source->isExplosion())
|
||||||
{
|
{
|
||||||
spawnAtLocation(std::make_shared<ItemInstance>(Tile::tnt, 1), 0);
|
spawnAtLocation( shared_ptr<ItemInstance>( new ItemInstance(Tile::tnt, 1) ), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (source->isFire() || source->isExplosion() || speedSqr >= 0.01f)
|
if (app.GetGameHostOption(eGameHostOption_TNT))
|
||||||
{
|
{
|
||||||
explode(speedSqr);
|
if (source->isFire() || source->isExplosion() || speedSqr >= 0.01f)
|
||||||
|
{
|
||||||
|
explode(speedSqr);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MinecartTNT::explode(double speedSqr)
|
void MinecartTNT::explode(double speedSqr)
|
||||||
{
|
{
|
||||||
|
if (!app.GetGameHostOption(eGameHostOption_TNT))
|
||||||
|
{
|
||||||
|
remove();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (!level->isClientSide)
|
if (!level->isClientSide)
|
||||||
{
|
{
|
||||||
double speed = sqrt(speedSqr);
|
double speed = sqrt(speedSqr);
|
||||||
if (speed > 5.0) speed = 5.0;
|
if (speed > 5) speed = 5;
|
||||||
if (app.GetGameHostOption(eGameHostOption_TNT))
|
level->explode(shared_from_this(), x, y, z, (float) (4 + random->nextDouble() * 1.5f * speed), true);
|
||||||
{
|
remove();
|
||||||
level->explode(shared_from_this(), x, y, z, static_cast<float>(4 + random->nextDouble() * 1.5f * speed), true);
|
|
||||||
remove();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -122,12 +128,15 @@ void MinecartTNT::handleEntityEvent(byte eventId)
|
|||||||
|
|
||||||
void MinecartTNT::primeFuse()
|
void MinecartTNT::primeFuse()
|
||||||
{
|
{
|
||||||
fuse = 80;
|
if (app.GetGameHostOption(eGameHostOption_TNT))
|
||||||
|
|
||||||
if (!level->isClientSide)
|
|
||||||
{
|
{
|
||||||
level->broadcastEntityEvent(shared_from_this(), EVENT_PRIME);
|
fuse = 80;
|
||||||
level->playEntitySound(shared_from_this(), eSoundType_RANDOM_FUSE, 1, 1.0f);
|
|
||||||
|
if (!level->isClientSide)
|
||||||
|
{
|
||||||
|
level->broadcastEntityEvent(shared_from_this(), EVENT_PRIME);
|
||||||
|
level->playEntitySound(shared_from_this(), eSoundType_RANDOM_FUSE, 1, 1.0f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
27
README.md
27
README.md
@@ -6,10 +6,10 @@
|
|||||||
|
|
||||||
## Introduction
|
## Introduction
|
||||||
|
|
||||||
This project contains the source code of Minecraft Legacy Console Edition v1.6.0560.0 (TU19) from https://archive.org/details/minecraft-legacy-console-edition-source-code, with some fixes and improvements applied.
|
This project contains the source code of Minecraft Legacy Console Edition v1.6.0560.0 (TU19) with some fixes and improvements applied.
|
||||||
|
|
||||||
## Download
|
## Download
|
||||||
Windows users can download our [Nightly Build](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly)! Simply download the `.zip` file and extract it to a folder where you'd like to keep the game. You can set your username in `username.txt` (you'll have to make this file) and add servers to connect to in `servers.txt`
|
Windows users can download our [Nightly Build](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly)! Simply download the `.zip` file and extract it to a folder where you'd like to keep the game. You can set your username in `username.txt` (you'll have to make this file)
|
||||||
|
|
||||||
## Platform Support
|
## Platform Support
|
||||||
|
|
||||||
@@ -35,30 +35,11 @@ Basic LAN multiplayer is available on the Windows build
|
|||||||
- Other players on the same LAN can discover the session from the in-game Join Game menu
|
- Other players on the same LAN can discover the session from the in-game Join Game menu
|
||||||
- Game connections use TCP port `25565` by default
|
- Game connections use TCP port `25565` by default
|
||||||
- LAN discovery uses UDP port `25566`
|
- LAN discovery uses UDP port `25566`
|
||||||
- Add servers to your server list with `servers.txt` (temp solution)
|
- Add servers to your server list with the in-game Add Server button (temp)
|
||||||
- Rename yourself without losing data by keeping your `uid.dat`
|
- Rename yourself without losing data by keeping your `uid.dat`
|
||||||
|
|
||||||
Parts of this feature are based on code from [LCEMP](https://github.com/LCEMP/LCEMP) (thanks!)
|
Parts of this feature are based on code from [LCEMP](https://github.com/LCEMP/LCEMP) (thanks!)
|
||||||
|
|
||||||
### servers.txt
|
|
||||||
|
|
||||||
To add a server to your game, create the `servers.txt` file in the same directory as you have `Minecraft.Client.exe`. Inside, follow this format:
|
|
||||||
```
|
|
||||||
serverip.example.com
|
|
||||||
25565
|
|
||||||
The name of your server in UI!
|
|
||||||
```
|
|
||||||
|
|
||||||
For example, here's a valid servers.txt
|
|
||||||
```
|
|
||||||
1.1.1.1
|
|
||||||
25565
|
|
||||||
Cloudflare's Very Own LCE Server
|
|
||||||
127.0.0.1
|
|
||||||
25565
|
|
||||||
Localhost Test Crap
|
|
||||||
```
|
|
||||||
|
|
||||||
### Launch Arguments
|
### Launch Arguments
|
||||||
|
|
||||||
| Argument | Description |
|
| Argument | Description |
|
||||||
@@ -100,7 +81,7 @@ Minecraft.Client.exe -name Steve -fullscreen
|
|||||||
2. Clone the repository.
|
2. Clone the repository.
|
||||||
3. Open the project by double-clicking `MinecraftConsoles.sln`.
|
3. Open the project by double-clicking `MinecraftConsoles.sln`.
|
||||||
4. Make sure `Minecraft.Client` is set as the Startup Project.
|
4. Make sure `Minecraft.Client` is set as the Startup Project.
|
||||||
5. Set the build configuration to **Debug** (Release is also OK but has some bugs) and the target platform to **Windows64**, then build and run.
|
5. Set the build configuration to **Debug** (Release is also ok but missing some debug features) and the target platform to **Windows64**, then build and run.
|
||||||
|
|
||||||
### CMake (Windows x64)
|
### CMake (Windows x64)
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user