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2026-03-01 12:16:08 +08:00

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C++

#pragma once
#include "Tile_SPU.h"
class Bush_SPU : public Tile_SPU
{
public:
Bush_SPU(int id) : Tile_SPU(id) {}
virtual bool blocksLight() { return false; }
virtual bool isSolidRender(bool isServerLevel = false) { return false; }
virtual int getRenderShape() { return Tile_SPU::SHAPE_CROSS_TEXTURE; }
};