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2026-03-01 12:16:08 +08:00

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C++

#pragma once
#include "Tile_SPU.h"
class ClothTile_SPU : public Tile_SPU
{
public:
ClothTile_SPU(int id) : Tile_SPU(id) {}
virtual Icon_SPU *getTexture(int face, int data) { return &ms_pTileData->clothTile_icons[data]; }
};