forked from Kolyah35/minecraft-pe-0.6.1
Added Rendering and Dynamic texture for Fire and it's behaviour
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@@ -34,6 +34,8 @@ public:
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bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
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bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
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bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
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bool tesselateFireInWorld(Tile* tt, int x, int y, int z);
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void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
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void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);
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