Added Rendering and Dynamic texture for Fire and it's behaviour

This commit is contained in:
Shredder
2026-04-01 14:03:38 +05:00
parent cbd81b47ce
commit 109bbcfdb1
7 changed files with 414 additions and 18 deletions

View File

@@ -34,6 +34,8 @@ public:
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
bool tesselateFireInWorld(Tile* tt, int x, int y, int z);
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);