Fixes and enhancements from my MCPE repository. (https://github.com/mschiller890/mcpe64)

This commit is contained in:
2026-03-10 19:31:40 +01:00
parent 0c97ceb340
commit 2fc323639a
69 changed files with 2509 additions and 639 deletions

View File

@@ -230,7 +230,6 @@ SelectWorldScreen::SelectWorldScreen()
bBack (3, "Back"),
bWorldView(4, ""),
worldsList(NULL),
_state(_STATE_DEFAULT),
_hasStartedLevel(false)
{
bDelete.active = false;
@@ -244,17 +243,11 @@ SelectWorldScreen::~SelectWorldScreen()
void SelectWorldScreen::buttonClicked(Button* button)
{
if (button->id == bCreate.id) {
//minecraft->setScreen( new CreateWorldScreen() );
//minecraft->locateMultiplayer();
//minecraft->setScreen(new JoinGameScreen());
//minecraft->hostMultiplayer();
//minecraft->setScreen(new ProgressScreen());
if (_state == _STATE_DEFAULT && !_hasStartedLevel) {
minecraft->platform()->createUserInput(DialogDefinitions::DIALOG_CREATE_NEW_WORLD);
_state = _STATE_CREATEWORLD;
}
// open in-game world-creation screen instead of using platform dialog
if (!_hasStartedLevel) {
std::string name = getUniqueLevelName("world");
minecraft->setScreen(new SimpleChooseLevelScreen(name));
}
}
if (button->id == bDelete.id) {
if (isIndexValid(worldsList->selectedItem)) {
@@ -294,70 +287,6 @@ static char ILLEGAL_FILE_CHARACTERS[] = {
void SelectWorldScreen::tick()
{
if (_state == _STATE_CREATEWORLD) {
#if defined(RPI)
std::string levelId = getUniqueLevelName("world");
LevelSettings settings(getEpochTimeS(), GameType::Creative);
minecraft->selectLevel(levelId, levelId, settings);
minecraft->hostMultiplayer();
minecraft->setScreen(new ProgressScreen());
_hasStartedLevel = true;
#elif defined(WIN32)
std::string name = getUniqueLevelName("perf");
minecraft->setScreen(new SimpleChooseLevelScreen(name));
#else
int status = minecraft->platform()->getUserInputStatus();
if (status > -1) {
if (status == 1) {
StringVector sv = minecraft->platform()->getUserInput();
// Read the level name.
// 1) Trim name 2) Remove all bad chars 3) Append '-' chars 'til the name is unique
std::string levelName = Util::stringTrim(sv[0]);
std::string levelId = levelName;
for (int i = 0; i < sizeof(ILLEGAL_FILE_CHARACTERS) / sizeof(char); ++i)
levelId = Util::stringReplace(levelId, std::string(1, ILLEGAL_FILE_CHARACTERS[i]), "");
if ((int)levelId.length() == 0) {
levelId = "no_name";
}
levelId = getUniqueLevelName(levelId);
// Read the seed
int seed = getEpochTimeS();
if (sv.size() >= 2) {
std::string seedString = Util::stringTrim(sv[1]);
if (seedString.length() > 0) {
int tmpSeed;
// Try to read it as an integer
if (sscanf(seedString.c_str(), "%d", &tmpSeed) > 0) {
seed = tmpSeed;
} // Hash the "seed"
else {
seed = Util::hashCode(seedString);
}
}
}
// Read the game mode
bool isCreative = true;
if (sv.size() >= 3 && sv[2] == "survival")
isCreative = false;
// Start a new level with the given name and seed
LevelSettings settings(seed, isCreative? GameType::Creative : GameType::Survival);
LOGI("Creating a level with id '%s', name '%s' and seed '%d'\n", levelId.c_str(), levelName.c_str(), seed);
minecraft->selectLevel(levelId, levelName, settings);
minecraft->hostMultiplayer();
minecraft->setScreen(new ProgressScreen());
_hasStartedLevel = true;
}
_state = _STATE_DEFAULT;
}
#endif
return;
}
worldsList->tick();
if (worldsList->hasPickedLevel) {