forked from Kolyah35/minecraft-pe-0.6.1
Massive Java Parity Update - fileshredder
3D/Fancy Clouds have been ported over Sky Rendering is now an option between Java and PE Java Sky/Fog color option is now accurate using the original color ramp instead of PE's slightly lower one Grass Sides are now tinted, and can be toggled in settings Added stars, the sun, and the moon in the daylight cycle Sunset color has been added, appears when the sun is rising or falling, buggy on PE's sky rendering option. Fixed leaves being rendered bright green when foliage tinting was turned off. Enabled Tall Grass generation code Tall Grass is now tinted. Other compile options have to be tested
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@@ -10,6 +10,7 @@ class ThinFenceTile;
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class StairTile;
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class LevelSource;
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class Material;
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class Minecraft;
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class TileRenderer
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{
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@@ -60,6 +61,10 @@ public:
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void renderTile(Tile* tile, int data);
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void renderGuiTile(Tile* tile, int data);
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static void setUseTint(bool value) {
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sideTinting = value;
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}
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static bool canRender(int renderShape);
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private:
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float getWaterHeight(int x, int y, int z, const Material* m);
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@@ -68,6 +73,7 @@ private:
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int fixedTexture;
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bool xFlipTexture;
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bool noCulling;
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static bool sideTinting;
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bool applyAmbienceOcclusion;
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float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z;
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