forked from Kolyah35/minecraft-pe-0.6.1
Massive Java Parity Update - fileshredder
3D/Fancy Clouds have been ported over Sky Rendering is now an option between Java and PE Java Sky/Fog color option is now accurate using the original color ramp instead of PE's slightly lower one Grass Sides are now tinted, and can be toggled in settings Added stars, the sun, and the moon in the daylight cycle Sunset color has been added, appears when the sun is rising or falling, buggy on PE's sky rendering option. Fixed leaves being rendered bright green when foliage tinting was turned off. Enabled Tall Grass generation code Tall Grass is now tinted. Other compile options have to be tested
This commit is contained in:
@@ -1,5 +1,6 @@
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#include "Sheep.h"
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#include "../../item/DyePowderItem.h"
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#include "../../level/tile/TallGrass.h"
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#include "../../level/tile/LevelEvent.h"
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const float Sheep::COLOR[][3] = {
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@@ -198,7 +199,7 @@ void Sheep::updateAi()
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int yy = Mth::floor(y);
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int zz = Mth::floor(z);
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if (/*(level->getTile(xx, yy, zz) == Tile::tallgrass->id && level->getData(xx, yy, zz) == TallGrass::TALL_GRASS) || */ level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
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if ((level->getTile(xx, yy, zz) == Tile::tallgrass->id && level->getData(xx, yy, zz) == TallGrass::TALL_GRASS) || level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
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eatAnimationTick = EAT_ANIMATION_TICKS;
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level->broadcastEntityEvent(this, EntityEvent::EAT_GRASS);
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}
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@@ -208,11 +209,11 @@ void Sheep::updateAi()
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int zz = Mth::floor(z);
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bool ate = false;
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/* if (level->getTile(xx, yy, zz) == Tile::tallgrass->id) {
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level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy, zz, Tile::tallgrass->id + TallGrass::TALL_GRASS * 256);
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if (level->getTile(xx, yy, zz) == Tile::tallgrass->id) {
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level->levelEvent(NULL, LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy, zz, Tile::tallgrass->id + TallGrass::TALL_GRASS * 256);
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level->setTile(xx, yy, zz, 0);
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ate = true;
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} else */if (level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
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} else if (level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
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level->levelEvent(NULL, LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy - 1, zz, ((Tile*)Tile::grass)->id);
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level->setTile(xx, yy - 1, zz, Tile::dirt->id);
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ate = true;
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@@ -10,6 +10,7 @@
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#include "../level/tile/ClothTile.h"
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#include "../level/tile/CropTile.h"
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#include "../level/tile/StemTile.h"
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#include "../level/tile/TallGrass.h"
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const std::string DyePowderItem::COLOR_DESCS[] = {
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"black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
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@@ -91,9 +92,9 @@ bool DyePowderItem::useOn( ItemInstance* itemInstance, Player* player, Level* le
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continue;
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if (level->getTile(xx, yy, zz) == 0) {
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/*if (random.nextInt(10) != 0) {
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level->setTileAndData(xx, yy, zz, Tile::tallgrass.id, TallGrass.TALL_GRASS);
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} else*/ if (random.nextInt(3) != 0) {
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if (random.nextInt(10) != 0) {
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level->setTileAndData(xx, yy, zz, Tile::tallgrass->id, TallGrass::TALL_GRASS);
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} else if (random.nextInt(3) != 0) {
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level->setTile(xx, yy, zz, Tile::flower->id);
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} else {
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level->setTile(xx, yy, zz, Tile::rose->id);
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@@ -22,7 +22,7 @@ public:
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/*@Override*/
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bool mineBlock(ItemInstance* itemInstance, int tile, int x, int y, int z/*, Mob* owner*/) {
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if (tile == ((Tile*)Tile::leaves)->id || tile == Tile::web->id /*|| tile == Tile::tallgrass->id || tile == Tile::vine->id*/) {
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if (tile == ((Tile*)Tile::leaves)->id || tile == Tile::web->id || tile == Tile::tallgrass->id /*|| tile == Tile::vine->id*/) {
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itemInstance->hurt(1);//, owner);
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return true;
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}
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@@ -43,7 +43,7 @@ public:
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}
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static int getDefaultColor() {
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return 0xFFFFFF;
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return 0x48b518;
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}
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private:
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@@ -1174,7 +1174,14 @@ Vec3 Level::getSkyColor(Entity* source, float a) {
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float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f;
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if (br < 0.0f) br = 0.0f;
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if (br > 0.75f) br = 0.75f; //@note; was 1.0f
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if (dimension->FogType == 1) // @TODO - probably make this not dependent on dimension type honestly - shredder
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{
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if (br > 1.0f) br = 1.0f; //@ uses the normal javasky color ramp when java sky type is choosen,
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} else
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{
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if (br > 0.8f) br = 0.8f; //@note; was 1.0f
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}
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int xx = Mth::floor(source->x);
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int zz = Mth::floor(source->z);
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@@ -9,6 +9,7 @@
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#include "../../level/tile/TallGrass.h"
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#include "../../../util/Color.h"
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#include "../GrassColor.h"
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Biome* Biome::rainForest = NULL;
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Biome* Biome::swampland = NULL;
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@@ -217,6 +218,26 @@ int Biome::getSkyColor( float temp )
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return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
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}
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float Biome::getDownfall()
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{
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return downfall;
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}
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float Biome::getTemperature()
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{
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return temperature;
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}
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int Biome::getGrassColor()
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{
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float temp = Mth::clamp(getTemperature(), 0.0f, 1.0f);
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float rain = Mth::clamp(getDownfall(), 0.0f, 1.0f);
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return GrassColor::get(temp, rain);
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}
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Biome::MobList& Biome::getMobs(const MobCategory& category)
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{
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if (&category == &MobCategory::monster)
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@@ -78,7 +78,13 @@ public:
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virtual float adjustScale(float scale);
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virtual float adjustDepth(float depth);
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virtual int getSkyColor(float temp);
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virtual int getGrassColor();
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virtual float getDownfall();
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virtual float getTemperature();
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virtual MobList& getMobs(const MobCategory& category);
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virtual float getCreatureProbability();
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@@ -88,6 +94,8 @@ public:
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char topMaterial;
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char material;
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int leafColor;
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float temperature;
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float downfall;
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private:
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static Biome* map[64*64];
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};
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@@ -419,7 +419,7 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
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FlowerFeature feature(Tile::mushroom2->id);
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feature.place(level, &random, x, y, z);
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}
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/*int grassCount = 1;
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int grassCount = 1;
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for (int i = 0; i < grassCount; i++) {
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int x = xo + random.nextInt(16) + 8;
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int y = random.nextInt(Level::genDepth);
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@@ -429,7 +429,7 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
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grassFeature->place(level, &random, x, y, z);
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delete grassFeature;
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}
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}*/
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}
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for (int i = 0; i < 10; i++) {
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int x = xo + random.nextInt(16) + 8;
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int y = random.nextInt(128);
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@@ -60,6 +60,7 @@ public:
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return FoliageColor::getDefaultColor();
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}
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// return FoliageColor::getDefaultColor(); we need to hook this up with OPTION_FOLIAGE_TINT
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level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
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float temperature = level->getBiomeSource()->temperatures[0];
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@@ -1,8 +1,12 @@
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#include "TallGrass.h"
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#include "../FoliageColor.h"
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#include "../GrassColor.h"
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#include "../../entity/player/Player.h"
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#include "../../item/Item.h"
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#include "../../item/ShearsItem.h"
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#include "../Level.h"
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#include "../LevelSource.h"
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#include "../biome/BiomeSource.h"
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TallGrass::TallGrass( int id, int tex ) : super(id, tex, Material::replaceable_plant) {
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float ss = 0.4f;
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@@ -17,9 +21,14 @@ int TallGrass::getTexture( int face, int data ) {
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}
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int TallGrass::getColor() {
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/*double temp = 0.5;
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double rain = 1.0;
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return GrassColor.get(temp, rain);*/
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//double temp = 0.5;
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//double rain = 1.0;
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// converted to float for consistency - shredder
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float temp = 0.5;
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float rain = 1.0;
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if (GrassColor::useTint){
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return GrassColor::get(temp, rain);
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}
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return 0x339933;
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}
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@@ -31,7 +40,15 @@ int TallGrass::getColor( int auxData ) {
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int TallGrass::getColor( LevelSource* level, int x, int y, int z ) {
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int d = level->getData(x, y, z);
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if (d == DEAD_SHRUB) return 0xffffff;
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float temp = level->getBiomeSource()->temperatures[0]; // shredder added
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float rain = level->getBiomeSource()->downfalls[0]; // shredder added
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if (GrassColor::useTint){
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return GrassColor::get(temp, rain);
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}
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// @TODO port this function from beta 1.6.6 probably, for now im using biomesource to tint it directly above - shredder
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//if (GrassColor::useTint){
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//return level->getBiome(x, z)->getGrassColor();
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//}
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return 0x339933;//level->getBiome(x, z)->getGrassColor();
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}
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