left a debug opengl only feature accidentally in, and also hopefully fixed include mess

This commit is contained in:
Shredder
2026-05-05 00:21:37 +05:00
parent 0d23fadc3e
commit 52afff463b

View File

@@ -92,6 +92,9 @@
#include "gamemode/CreatorMode.h" #include "gamemode/CreatorMode.h"
#include "../world/level/GrassColor.h" #include "../world/level/GrassColor.h"
#include "renderer/LevelRenderer.h"
#include "particle/ParticleEngine.h"
#include "../world/level/Level.h"
static void checkGlError(const char* tag) { static void checkGlError(const char* tag) {
#ifdef GLDEBUG #ifdef GLDEBUG
while (1) { while (1) {
@@ -848,12 +851,6 @@ void Minecraft::tickInput() {
//glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL); //glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL);
} }
#endif #endif
if (key == Keyboard::KEY_P) {
static bool isWireFrame = false;
isWireFrame = !isWireFrame;
glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL);
//glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL);
}
} }
#ifdef WIN32 #ifdef WIN32
if (key == Keyboard::KEY_M) { if (key == Keyboard::KEY_M) {