FEAT: Player data saving/loading

This commit is contained in:
Kolyah35
2026-03-27 21:26:25 +03:00
parent 6957f144e1
commit 61a2349b8b
7 changed files with 146 additions and 3 deletions

View File

@@ -32,6 +32,9 @@ public:
virtual void saveGame(Level* level) {}
virtual void loadEntities(Level* level, LevelChunk* levelChunk) {}
virtual void savePlayer(Player& player) = 0;
virtual bool loadPlayer(Player& player) = 0;
//void checkSession() throws LevelConflictException;
//PlayerIO getPlayerIO();
};