forked from Kolyah35/minecraft-pe-0.6.1
Merge branch 'dedicated-rewrite'
This commit is contained in:
@@ -755,7 +755,6 @@ void Gui::renderDebugInfo() {
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// Position
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float px = p->x, py = p->y - p->heightOffset, pz = p->z;
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posTranslator.to(px, py, pz);
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int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
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int cx = bx >> 4, cz = bz >> 4;
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@@ -8,6 +8,7 @@
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#include "../../../network/ServerSideNetworkHandler.h"
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#include "../../../network/packet/ChatPacket.h"
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#include "../../../platform/log.h"
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#include "util/StringUtils.h"
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#include <sstream>
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#include <cstdlib>
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@@ -54,141 +55,37 @@ void ConsoleScreen::charPressed(char inputChar)
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_input += inputChar;
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}
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// ---------------------------------------------------------------------------
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// execute: run _input as a command, print result, close screen
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// ---------------------------------------------------------------------------
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void ConsoleScreen::execute()
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{
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if (!minecraft->level) return;
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if (_input.empty()) {
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minecraft->setScreen(NULL);
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return;
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return minecraft->setScreen(NULL);
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}
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if (_input[0] == '/') {
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// Command
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std::string result = processCommand(_input);
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if (!result.empty())
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minecraft->gui.addMessage(result);
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_input = Util::stringTrim(_input.substr(1));
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std::istringstream iss(minecraft->commandManager().execute(*minecraft, *minecraft->player, _input));
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for (std::string line; std::getline(iss, line); ) {
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minecraft->gui.addMessage(line);
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}
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} else {
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// Chat message: <name> message
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std::string msg = std::string("<") + minecraft->player->name + "> " + _input;
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// @ai @rewrite
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if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
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// Hosting a LAN game: displayGameMessage shows locally + broadcasts MessagePacket to clients
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static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(msg);
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static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(_input);
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} else if (minecraft->netCallback) {
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// Connected client: send ChatPacket to server; server echoes it back as MessagePacket
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ChatPacket chatPkt(msg);
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ChatPacket chatPkt(_input);
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minecraft->raknetInstance->send(chatPkt);
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} else {
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// Singleplayer: show locally only
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minecraft->gui.addMessage(msg);
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minecraft->gui.addMessage("<" + minecraft->player->name + "> " + _input);
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}
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}
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minecraft->setScreen(NULL);
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}
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// ---------------------------------------------------------------------------
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// processCommand
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// ---------------------------------------------------------------------------
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static std::string trim(const std::string& s) {
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size_t a = s.find_first_not_of(" \t");
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if (a == std::string::npos) return "";
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size_t b = s.find_last_not_of(" \t");
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return s.substr(a, b - a + 1);
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}
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std::string ConsoleScreen::processCommand(const std::string& raw)
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{
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// strip leading '/'
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std::string line = raw;
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if (!line.empty() && line[0] == '/') line = line.substr(1);
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line = trim(line);
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// tokenise
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std::vector<std::string> args;
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{
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std::istringstream ss(line);
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std::string tok;
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while (ss >> tok) args.push_back(tok);
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}
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if (args.empty()) return "";
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Level* level = minecraft->level;
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if (!level) return "No level loaded.";
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// -----------------------------------------------------------------------
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// /time ...
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// -----------------------------------------------------------------------
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if (args[0] == "time") {
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if (args.size() < 2)
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return "Usage: /time <add|set|query> ...";
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const std::string& sub = args[1];
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// -- time add <value> -----------------------------------------------
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if (sub == "add") {
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if (args.size() < 3) return "Usage: /time add <value>";
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long delta = std::atol(args[2].c_str());
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long newTime = level->getTime() + delta;
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level->setTime(newTime);
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std::ostringstream out;
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out << "Set the time to " << (newTime % Level::TICKS_PER_DAY);
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return out.str();
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}
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// -- time set <value|day|night|noon|midnight> -----------------------
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if (sub == "set") {
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if (args.size() < 3) return "Usage: /time set <value|day|night|noon|midnight>";
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const std::string& val = args[2];
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long t = -1;
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if (val == "day") t = 1000;
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else if (val == "noon") t = 6000;
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else if (val == "night") t = 13000;
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else if (val == "midnight") t = 18000;
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else {
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// numeric — accept positive integers only
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bool numeric = true;
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for (char c : val)
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if (!std::isdigit((unsigned char)c)) { numeric = false; break; }
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if (!numeric) return std::string("Unknown value: ") + val;
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t = std::atol(val.c_str());
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}
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// Preserve the total day count so only the time-of-day changes
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long dayCount = level->getTime() / Level::TICKS_PER_DAY;
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long newTime = dayCount * Level::TICKS_PER_DAY + (t % Level::TICKS_PER_DAY);
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level->setTime(newTime);
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std::ostringstream out;
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out << "Set the time to " << t;
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return out.str();
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}
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// -- time query <daytime|gametime|day> ------------------------------
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if (sub == "query") {
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if (args.size() < 3) return "Usage: /time query <daytime|gametime|day>";
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const std::string& what = args[2];
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long total = level->getTime();
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long daytime = total % Level::TICKS_PER_DAY;
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long day = total / Level::TICKS_PER_DAY;
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std::ostringstream out;
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if (what == "daytime") { out << "The time of day is " << daytime; }
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else if (what == "gametime") { out << "The game time is " << total; }
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else if (what == "day") { out << "The day is " << day; }
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else return std::string("Unknown query: ") + what;
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return out.str();
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}
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return "Unknown sub-command. Usage: /time <add|set|query> ...";
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}
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return std::string("Unknown command: /") + args[0];
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}
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// ---------------------------------------------------------------------------
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// render
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// ---------------------------------------------------------------------------
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@@ -25,7 +25,6 @@ public:
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private:
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void execute();
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std::string processCommand(const std::string& cmd);
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std::string _input;
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int _cursorBlink; // tick counter for cursor blink
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@@ -16,7 +16,12 @@
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#include "../../../../world/level/Level.h"
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#include "../../../../world/item/DyePowderItem.h"
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#include "../../../../world/item/crafting/Recipe.h"
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#include "network/RakNetInstance.h"
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#include "network/packet/WantCreatePacket.h"
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#include "platform/input/Keyboard.h"
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#include <cstdint>
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#include <iostream>
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#include <string>
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static NinePatchLayer* guiPaneFrame = NULL;
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@@ -193,6 +198,26 @@ void PaneCraftingScreen::setupPositions() {
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}
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void PaneCraftingScreen::tick() {
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if (minecraft->isOnline()) {
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// TODO: Make better algorithm
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static std::map<uint8_t, uint16_t> oldMap = {};
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std::map<uint8_t, uint16_t> newMap = {};
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for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
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auto itm = minecraft->player->inventory->getItem(i);
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if (itm != NULL) {
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newMap[itm->id] += itm->count;
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}
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}
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if (oldMap != newMap) {
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oldMap = newMap;
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newMap = {};
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recheckRecipes();
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}
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}
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if (pane) pane->tick();
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}
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@@ -439,25 +464,29 @@ void PaneCraftingScreen::craftSelectedItem()
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ItemInstance resultItem = currentItem->item;
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if (minecraft->player) {
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if (minecraft->isOnline()) {
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WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
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minecraft->raknetInstance->send(packet);
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}
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// Remove all items required for the recipe and ...
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for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
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CItem::ReqItem& req = currentItem->neededItems[i];
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// If the recipe allows any aux-value as ingredients, first deplete
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// aux == 0 from inventory. Since I'm not sure if this always is
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// correct, let's only do it for ingredient sandstone for now.
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ItemInstance toRemove = req.item;
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// If the recipe allows any aux-value as ingredients, first deplete
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// aux == 0 from inventory. Since I'm not sure if this always is
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// correct, let's only do it for ingredient sandstone for now.
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ItemInstance toRemove = req.item;
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if (Tile::sandStone->id == req.item.id
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&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
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toRemove.setAuxValue(0);
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toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
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toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
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}
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if (Tile::sandStone->id == req.item.id
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&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
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toRemove.setAuxValue(0);
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toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
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toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
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}
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if (toRemove.count > 0) {
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minecraft->player->inventory->removeResource(toRemove);
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}
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if (toRemove.count > 0) {
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minecraft->player->inventory->removeResource(toRemove);
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}
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}
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// ... add the new one! (in this order, to fill empty slots better)
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// if it doesn't fit, throw it on the ground!
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