Fixed Grass Foliage color using foliagecolor.png instead of grasscolor.png

Debug Screen now also renders mob id nametags like in beta java

SkyDarken is now also no longer clamped in Java Fog Style
This commit is contained in:
Shredder
2026-05-09 06:27:30 +05:00
parent 2da05d94c8
commit 792d4b32e7
3 changed files with 18 additions and 6 deletions

View File

@@ -1159,8 +1159,8 @@ void Minecraft::init()
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
FoliageColor::init(foliagePixels);
TextureId grassId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png");
TextureId grassId = (textures->loadTexture("misc/grasscolor.png")); // loading the uh png for foliage color
int* grassPixels = textures->loadTexturePixels(grassId, "misc/grasscolor.png");
GrassColor::init(grassPixels);
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color