Merge remote-tracking branch 'refs/remotes/origin/main'

This commit is contained in:
2026-03-14 14:51:25 +03:00
82 changed files with 1998 additions and 221 deletions

View File

@@ -12,11 +12,13 @@
SimpleChooseLevelScreen::SimpleChooseLevelScreen(const std::string& levelName)
: bHeader(0),
bGamemode(0),
bCheats(0),
bBack(0),
bCreate(0),
levelName(levelName),
hasChosen(false),
gamemode(GameType::Survival),
cheatsEnabled(false),
tLevelName(0, "World name"),
tSeed(1, "World seed")
{
@@ -26,12 +28,20 @@ SimpleChooseLevelScreen::~SimpleChooseLevelScreen()
{
if (bHeader) delete bHeader;
delete bGamemode;
delete bCheats;
delete bBack;
delete bCreate;
}
void SimpleChooseLevelScreen::init()
{
// make sure the base class loads the existing level list; the
// derived screen uses ChooseLevelScreen::getUniqueLevelName(), which
// depends on `levels` being populated. omitting this used to result
// in duplicate IDs ("creating the second world would load the
// first") when the name already existed.
ChooseLevelScreen::init();
tLevelName.text = "New world";
// header + close button
@@ -48,18 +58,22 @@ void SimpleChooseLevelScreen::init()
}
if (minecraft->useTouchscreen()) {
bGamemode = new Touch::TButton(1, "Survival mode");
bCheats = new Touch::TButton(4, "Cheats: Off");
bCreate = new Touch::TButton(3, "Create");
} else {
bGamemode = new Button(1, "Survival mode");
bCheats = new Button(4, "Cheats: Off");
bCreate = new Button(3, "Create");
}
buttons.push_back(bHeader);
buttons.push_back(bBack);
buttons.push_back(bGamemode);
buttons.push_back(bCheats);
buttons.push_back(bCreate);
tabButtons.push_back(bGamemode);
tabButtons.push_back(bCheats);
tabButtons.push_back(bBack);
tabButtons.push_back(bCreate);
@@ -94,16 +108,26 @@ void SimpleChooseLevelScreen::setupPositions()
tSeed.x = tLevelName.x;
tSeed.y = tLevelName.y + 30;
bGamemode->width = 140;
bGamemode->x = centerX - bGamemode->width / 2;
// compute vertical centre for gamemode in remaining space
const int buttonWidth = 120;
const int buttonSpacing = 10;
const int totalButtonWidth = buttonWidth * 2 + buttonSpacing;
bGamemode->width = buttonWidth;
bCheats->width = buttonWidth;
bGamemode->x = centerX - totalButtonWidth / 2;
bCheats->x = bGamemode->x + buttonWidth + buttonSpacing;
// compute vertical centre for buttons in remaining space
{
int bottomPad = 20;
int availTop = buttonHeight + 20 + 30 + 10; // just below seed
int availBottom = height - bottomPad - bCreate->height - 10; // leave some gap before create
int availHeight = availBottom - availTop;
if (availHeight < 0) availHeight = 0;
bGamemode->y = availTop + (availHeight - bGamemode->height) / 2;
int y = availTop + (availHeight - bGamemode->height) / 2;
bGamemode->y = y;
bCheats->y = y;
}
bCreate->width = 100;
@@ -124,14 +148,14 @@ void SimpleChooseLevelScreen::render( int xm, int ym, float a )
renderDirtBackground(0);
glEnable2(GL_BLEND);
const char* str = NULL;
const char* modeDesc = NULL;
if (gamemode == GameType::Survival) {
str = "Mobs, health and gather resources";
modeDesc = "Mobs, health and gather resources";
} else if (gamemode == GameType::Creative) {
str = "Unlimited resources and flying";
modeDesc = "Unlimited resources and flying";
}
if (str) {
drawCenteredString(minecraft->font, str, width/2, bGamemode->y + bGamemode->height + 4, 0xffcccccc);
if (modeDesc) {
drawCenteredString(minecraft->font, modeDesc, width / 2, bGamemode->y + bGamemode->height + 4, 0xffcccccc);
}
drawString(minecraft->font, "World name:", tLevelName.x, tLevelName.y - Font::DefaultLineHeight - 2, 0xffcccccc);
@@ -188,6 +212,12 @@ void SimpleChooseLevelScreen::buttonClicked( Button* button )
return;
}
if (button == bCheats) {
cheatsEnabled = !cheatsEnabled;
bCheats->msg = cheatsEnabled ? "Cheats: On" : "Cheats: Off";
return;
}
if (button == bCreate && !tLevelName.text.empty()) {
int seed = getEpochTimeS();
if (!tSeed.text.empty()) {
@@ -200,7 +230,7 @@ void SimpleChooseLevelScreen::buttonClicked( Button* button )
}
}
std::string levelId = getUniqueLevelName(tLevelName.text);
LevelSettings settings(seed, gamemode);
LevelSettings settings(seed, gamemode, cheatsEnabled);
minecraft->selectLevel(levelId, levelId, settings);
minecraft->hostMultiplayer();
minecraft->setScreen(new ProgressScreen());