forked from Kolyah35/minecraft-pe-0.6.1
Attempt to fix Normal Lighting and Shadows on Android, also disabled fancy trees temporarily due to performance issues on android.
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@@ -187,7 +187,7 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
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//Textures* textures = entityRenderDispatcher->textures;
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//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
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Textures* textures = entityRenderDispatcher->textures;
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textures->bind(textures->loadTexture("/misc/shadow.png"));
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textures->loadAndBindTexture(("/misc/shadow.png"));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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