forked from Kolyah35/minecraft-pe-0.6.1
sigh, another attempt at fixing normal shading for android
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@@ -128,7 +128,7 @@ void drawArrayVTN(int bufferId, int vertices, int vertexSize /* = 24 */) {
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glVertexPointer2( 3, GL_FLOAT, vertexSize, 0);
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glTexCoordPointer2(2, GL_FLOAT, vertexSize, (GLvoid*) (3 * 4));
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//glColorPointer2(4, GL_UNSIGNED_BYTE, vertexSize, (GLvoid*) (5*4));
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glNormalPointer(GL_BYTE, vertexSize, (GLvoid*) (6 * 4));
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glNormalPointer(GL_FLOAT, vertexSize, (GLvoid*) (6 * 4));
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glDrawArrays2(GL_TRIANGLES, 0, vertices);
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@@ -145,7 +145,7 @@ void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize /* = 24 */
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glVertexPointer2( 3, GL_FLOAT, vertexSize, 0);
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glTexCoordPointer2(2, GL_FLOAT, vertexSize, (GLvoid*) (3 * 4));
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//glColorPointer2(4, GL_UNSIGNED_BYTE, vertexSize, (GLvoid*) (5*4));
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glNormalPointer(GL_BYTE, vertexSize, (GLvoid*) (6 * 4));
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glNormalPointer(GL_FLOAT, vertexSize, (GLvoid*) (6 * 4));
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glDrawArrays2(GL_TRIANGLES, 0, vertices);
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}
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