diff --git a/src/client/renderer/LevelRenderer.cpp b/src/client/renderer/LevelRenderer.cpp index 7ec623b2..ea5120aa 100755 --- a/src/client/renderer/LevelRenderer.cpp +++ b/src/client/renderer/LevelRenderer.cpp @@ -1242,7 +1242,8 @@ void LevelRenderer::renderSky(float alpha) { // ported over void plane (the blue bottom plane seen in java) because pocket edition lacks it @TODO test if it's buggy - shredder - glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f); +// glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f); + glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f); glDisable(GL_TEXTURE_2D); if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){ drawArrayVT(voidBuffer, voidVertexCount);