forked from Kolyah35/minecraft-pe-0.6.1
the whole game
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62
src/network/packet/PlayerActionPacket.h
Executable file
62
src/network/packet/PlayerActionPacket.h
Executable file
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#ifndef NET_MINECRAFT_NETWORK_PACKET__PlayerActionPacket_H__
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#define NET_MINECRAFT_NETWORK_PACKET__PlayerActionPacket_H__
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#include "../Packet.h"
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class PlayerActionPacket : public Packet
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{
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public:
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static const int START_DESTROY_BLOCK = 0;
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static const int ABORT_DESTROY_BLOCK = 1;
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static const int STOP_DESTROY_BLOCK = 2;
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static const int GET_UPDATED_BLOCK = 3;
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static const int DROP_ITEM = 4;
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static const int RELEASE_USE_ITEM = 5;
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static const int STOP_SLEEPING = 6;
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PlayerActionPacket()
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: x(0),
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y(0),
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z(0),
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action(0),
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face(0),
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entityId(0)
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{}
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PlayerActionPacket(int action, int x, int y, int z, int face, int entityId)
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: x(x),
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y(y),
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z(z),
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face(face),
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action(action),
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entityId(entityId)
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{}
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void read(RakNet::BitStream* bitStream) {
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bitStream->Read(action);
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bitStream->Read(x);
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bitStream->Read(y);
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bitStream->Read(z);
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bitStream->Read(face);
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bitStream->Read(entityId);
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}
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void write(RakNet::BitStream* bitStream) {
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bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_PLAYERACTION));
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bitStream->Write(action);
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bitStream->Write(x);
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bitStream->Write(y);
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bitStream->Write(z);
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bitStream->Write(face);
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bitStream->Write(entityId);
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}
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void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) {
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callback->handle(source, (PlayerActionPacket*)this);
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}
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int x, y, z, face, action, entityId;
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};
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#endif /* NET_MINECRAFT_NETWORK_PACKET__PlayerActionPacket_H__ */
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