the whole game

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2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
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#ifndef NET_MINECRAFT_WORLD_ENTITY_MONSTER__Spider_H__
#define NET_MINECRAFT_WORLD_ENTITY_MONSTER__Spider_H__
//package net.minecraft.world.entity->monster;
#include "Monster.h"
#include <string>
class Level;
class Entity;
class Spider: public Monster
{
typedef Monster super;
typedef SynchedEntityData::TypeChar DataFlagIdType;
static const int DATA_FLAGS_ID = 16;
public:
Spider(Level* level);
/*@Override*/
void aiStep();
/*@Override*/
void tick();
/*@Override*/
int getMaxHealth();
/**
* The the spiders act as if they're always on a ladder, which enables them
* to climb walls.
*/
/*@Override*/ //@todo
bool onLadder();
/*@Override*/
void makeStuckInWeb();
float getModelScale();
bool isClimbing();
void setClimbing(bool value);
virtual int getEntityTypeId() const;
protected:
/*@Override*/
bool makeStepSound();
Entity* findAttackTarget();
const char* getAmbientSound();
std::string getHurtSound();
std::string getDeathSound();
void checkHurtTarget(Entity* target, float d);
int fireCheckTick;
int getDeathLoot();
/*@Override*/
//void dropDeathLoot();
};
#endif /*NET_MINECRAFT_WORLD_ENTITY_MONSTER__Spider_H__*/