#ifndef NET_MINECRAFT_WORLD_ENTITY_MONSTER__Spider_H__ #define NET_MINECRAFT_WORLD_ENTITY_MONSTER__Spider_H__ //package net.minecraft.world.entity->monster; #include "Monster.h" #include class Level; class Entity; class Spider: public Monster { typedef Monster super; typedef SynchedEntityData::TypeChar DataFlagIdType; static const int DATA_FLAGS_ID = 16; public: Spider(Level* level); /*@Override*/ void aiStep(); /*@Override*/ void tick(); /*@Override*/ int getMaxHealth(); /** * The the spiders act as if they're always on a ladder, which enables them * to climb walls. */ /*@Override*/ //@todo bool onLadder(); /*@Override*/ void makeStuckInWeb(); float getModelScale(); bool isClimbing(); void setClimbing(bool value); virtual int getEntityTypeId() const; protected: /*@Override*/ bool makeStepSound(); Entity* findAttackTarget(); const char* getAmbientSound(); std::string getHurtSound(); std::string getDeathSound(); void checkHurtTarget(Entity* target, float d); int fireCheckTick; int getDeathLoot(); /*@Override*/ //void dropDeathLoot(); }; #endif /*NET_MINECRAFT_WORLD_ENTITY_MONSTER__Spider_H__*/