#include "Sound.h" #if !defined(PRE_ANDROID23) && !defined(__APPLE__) && !defined(RPI) #include "data/cloth1.pcm" #include "data/cloth2.pcm" #include "data/cloth3.pcm" #include "data/cloth4.pcm" #include "data/grass1.pcm" #include "data/grass2.pcm" #include "data/grass3.pcm" #include "data/grass4.pcm" #include "data/gravel1.pcm" #include "data/gravel2.pcm" #include "data/gravel3.pcm" #include "data/gravel4.pcm" #include "data/sand1.pcm" #include "data/sand2.pcm" #include "data/sand3.pcm" #include "data/sand4.pcm" #include "data/stone1.pcm" #include "data/stone2.pcm" #include "data/stone3.pcm" #include "data/stone4.pcm" #include "data/wood1.pcm" #include "data/wood2.pcm" #include "data/wood3.pcm" #include "data/wood4.pcm" #include "data/click.pcm" #include "data/explode.pcm" #include "data/splash.pcm" #include "data/pop.pcm" #include "data/pop2.pcm" #include "data/hurt.pcm" #include "data/door_open.pcm" #include "data/door_close.pcm" #include "data/glass1.pcm" #include "data/glass2.pcm" #include "data/glass3.pcm" #include "data/sheep1.pcm" #include "data/sheep2.pcm" #include "data/sheep3.pcm" #include "data/pig1.pcm" #include "data/pig2.pcm" #include "data/pig3.pcm" #include "data/pigdeath.pcm" //#include "data/chicken1.pcm" #include "data/chicken2.pcm" #include "data/chicken3.pcm" #include "data/chickenhurt1.pcm" #include "data/chickenhurt2.pcm" #include "data/cow1.pcm" #include "data/cow2.pcm" #include "data/cow3.pcm" #include "data/cow4.pcm" #include "data/cowhurt1.pcm" #include "data/cowhurt2.pcm" #include "data/cowhurt3.pcm" #include "data/zombie1.pcm" #include "data/zombie2.pcm" #include "data/zombie3.pcm" #include "data/zombiedeath.pcm" #include "data/zombiehurt1.pcm" #include "data/zombiehurt2.pcm" #include "data/zpig1.pcm" #include "data/zpig2.pcm" #include "data/zpig3.pcm" #include "data/zpig4.pcm" #include "data/zpigangry1.pcm" #include "data/zpigangry2.pcm" #include "data/zpigangry3.pcm" #include "data/zpigangry4.pcm" #include "data/zpigdeath.pcm" #include "data/zpighurt1.pcm" #include "data/zpighurt2.pcm" #include "data/bow.pcm" #include "data/bowhit1.pcm" #include "data/bowhit2.pcm" #include "data/bowhit3.pcm" #include "data/bowhit4.pcm" #include "data/fallbig1.pcm" #include "data/fallbig2.pcm" #include "data/fallsmall.pcm" #include "data/skeleton1.pcm" #include "data/skeleton2.pcm" #include "data/skeleton3.pcm" #include "data/skeletondeath.pcm" #include "data/skeletonhurt1.pcm" #include "data/skeletonhurt2.pcm" #include "data/skeletonhurt3.pcm" #include "data/skeletonhurt4.pcm" #include "data/spider1.pcm" #include "data/spider2.pcm" #include "data/spider3.pcm" #include "data/spider4.pcm" #include "data/spiderdeath.pcm" #include "data/creeper1.pcm" #include "data/creeper2.pcm" #include "data/creeper3.pcm" #include "data/creeper4.pcm" #include "data/creeperdeath.pcm" #include "data/eat1.pcm" #include "data/eat2.pcm" #include "data/eat3.pcm" #include "data/fuse.pcm" SoundDesc SA_cloth1((char*)PCM_cloth1); SoundDesc SA_cloth2((char*)PCM_cloth2); SoundDesc SA_cloth3((char*)PCM_cloth3); SoundDesc SA_cloth4((char*)PCM_cloth4); SoundDesc SA_grass1((char*)PCM_grass1); SoundDesc SA_grass2((char*)PCM_grass2); SoundDesc SA_grass3((char*)PCM_grass3); SoundDesc SA_grass4((char*)PCM_grass4); SoundDesc SA_gravel1((char*)PCM_gravel1); SoundDesc SA_gravel2((char*)PCM_gravel2); SoundDesc SA_gravel3((char*)PCM_gravel3); SoundDesc SA_gravel4((char*)PCM_gravel4); SoundDesc SA_sand1((char*)PCM_sand1); SoundDesc SA_sand2((char*)PCM_sand2); SoundDesc SA_sand3((char*)PCM_sand3); SoundDesc SA_sand4((char*)PCM_sand4); SoundDesc SA_stone1((char*)PCM_stone1); SoundDesc SA_stone2((char*)PCM_stone2); SoundDesc SA_stone3((char*)PCM_stone3); SoundDesc SA_stone4((char*)PCM_stone4); SoundDesc SA_wood1((char*)PCM_wood1); SoundDesc SA_wood2((char*)PCM_wood2); SoundDesc SA_wood3((char*)PCM_wood3); SoundDesc SA_wood4((char*)PCM_wood4); SoundDesc SA_click((char*)PCM_click); SoundDesc SA_explode((char*)PCM_explode); SoundDesc SA_splash((char*)PCM_splash); SoundDesc SA_door_open((char*)PCM_door_open); SoundDesc SA_door_close((char*)PCM_door_close); SoundDesc SA_pop((char*)PCM_pop); SoundDesc SA_hurt((char*)PCM_hurt); SoundDesc SA_glass1((char*)PCM_glass1); SoundDesc SA_glass2((char*)PCM_glass2); SoundDesc SA_glass3((char*)PCM_glass3); SoundDesc SA_sheep1((char*)PCM_sheep1); SoundDesc SA_sheep2((char*)PCM_sheep2); SoundDesc SA_sheep3((char*)PCM_sheep3); SoundDesc SA_pig1((char*)PCM_pig1); SoundDesc SA_pig2((char*)PCM_pig2); SoundDesc SA_pig3((char*)PCM_pig3); SoundDesc SA_pigdeath((char*)PCM_pigdeath); //SoundDesc SA_chicken1((char*)PCM_chicken1); SoundDesc SA_chicken2((char*)PCM_chicken2); SoundDesc SA_chicken3((char*)PCM_chicken3); SoundDesc SA_chickenhurt1((char*)PCM_chickenhurt1); SoundDesc SA_chickenhurt2((char*)PCM_chickenhurt2); SoundDesc SA_cow1((char*)PCM_cow1); SoundDesc SA_cow2((char*)PCM_cow2); SoundDesc SA_cow3((char*)PCM_cow3); SoundDesc SA_cow4((char*)PCM_cow4); SoundDesc SA_cowhurt1((char*)PCM_cowhurt1); SoundDesc SA_cowhurt2((char*)PCM_cowhurt2); SoundDesc SA_cowhurt3((char*)PCM_cowhurt3); SoundDesc SA_zombie1((char*)PCM_zombie1); SoundDesc SA_zombie2((char*)PCM_zombie2); SoundDesc SA_zombie3((char*)PCM_zombie3); SoundDesc SA_zpig1((char*)PCM_zpig1); SoundDesc SA_zpig2((char*)PCM_zpig2); SoundDesc SA_zpig3((char*)PCM_zpig3); SoundDesc SA_zpig4((char*)PCM_zpig4); SoundDesc SA_zpigangry1((char*)PCM_zpigangry1); SoundDesc SA_zpigangry2((char*)PCM_zpigangry2); SoundDesc SA_zpigangry3((char*)PCM_zpigangry3); SoundDesc SA_zpigangry4((char*)PCM_zpigangry4); SoundDesc SA_zpigdeath((char*)PCM_zpigdeath); SoundDesc SA_zpighurt1((char*)PCM_zpighurt1); SoundDesc SA_zpighurt2((char*)PCM_zpighurt2); SoundDesc SA_zombiedeath((char*)PCM_zombiedeath); SoundDesc SA_zombiehurt1((char*)PCM_zombiehurt1); SoundDesc SA_zombiehurt2((char*)PCM_zombiehurt2); SoundDesc SA_bow((char*)PCM_bow); SoundDesc SA_bowhit1((char*)PCM_bowhit1); SoundDesc SA_bowhit2((char*)PCM_bowhit2); SoundDesc SA_bowhit3((char*)PCM_bowhit3); SoundDesc SA_bowhit4((char*)PCM_bowhit4); SoundDesc SA_fallbig1((char*)PCM_fallbig1); SoundDesc SA_fallbig2((char*)PCM_fallbig2); SoundDesc SA_fallsmall((char*)PCM_fallsmall); SoundDesc SA_skeleton1((char*)PCM_skeleton1); SoundDesc SA_skeleton2((char*)PCM_skeleton2); SoundDesc SA_skeleton3((char*)PCM_skeleton3); SoundDesc SA_skeletondeath((char*)PCM_skeletondeath); SoundDesc SA_skeletonhurt1((char*)PCM_skeletonhurt1); SoundDesc SA_skeletonhurt2((char*)PCM_skeletonhurt2); SoundDesc SA_skeletonhurt3((char*)PCM_skeletonhurt3); SoundDesc SA_skeletonhurt4((char*)PCM_skeletonhurt4); SoundDesc SA_spider1((char*)PCM_spider1); SoundDesc SA_spider2((char*)PCM_spider2); SoundDesc SA_spider3((char*)PCM_spider3); SoundDesc SA_spider4((char*)PCM_spider4); SoundDesc SA_spiderdeath((char*)PCM_spiderdeath); SoundDesc SA_creeper1((char*)PCM_creeper1); SoundDesc SA_creeper2((char*)PCM_creeper2); SoundDesc SA_creeper3((char*)PCM_creeper3); SoundDesc SA_creeper4((char*)PCM_creeper4); SoundDesc SA_creeperdeath((char*)PCM_creeperdeath); SoundDesc SA_eat1((char*)PCM_eat1); SoundDesc SA_eat2((char*)PCM_eat2); SoundDesc SA_eat3((char*)PCM_eat3); SoundDesc SA_fuse((char*)PCM_fuse); #endif /*!PRE_ANDROID23 && !__APPLE__*/