#ifndef CHUNKRENDERER_H__ #define CHUNKRENDERER_H__ #include "gles.h" #include "../../world/level/Region.h" class ChunkRenderer { public: ChunkRenderer(const Region& region) : r(region) { } void render() { //glTranslate(r.xc1, } private: const Region& r; }; #endif /*CHUNKRENDERER_H__*/