#include "Multitouch.h" int Multitouch::_index = -1, Multitouch::_activePointerCount = 0, Multitouch::_activePointerList[Multitouch::MAX_POINTERS] = {-1}, Multitouch::_activePointerThisUpdateCount = 0, Multitouch::_activePointerThisUpdateList[Multitouch::MAX_POINTERS] = {-1}; bool Multitouch::_wasPressed[Multitouch::MAX_POINTERS] = {false}, Multitouch::_wasReleased[Multitouch::MAX_POINTERS] = {false}, Multitouch::_wasPressedThisUpdate[Multitouch::MAX_POINTERS] = {false}, Multitouch::_wasReleasedThisUpdate[Multitouch::MAX_POINTERS] = {false}; TouchPointer Multitouch::_pointers[Multitouch::MAX_POINTERS]; std::vector Multitouch::_inputs;