#include "LightGemTile.h" #include "../../../util/Random.h" #include "../../item/Item.h" LightGemTile::LightGemTile( int id, int tex, const Material* material ) : super(id, tex, material) { } int LightGemTile::getResourceCount( Random* random ) { return 2 + random->nextInt(3); } int LightGemTile::getResource( int data, Random* random ) { return Item::yellowDust->id; }