forked from Kolyah35/minecraft-pe-0.6.1
77 lines
1.2 KiB
C++
Executable File
77 lines
1.2 KiB
C++
Executable File
#ifndef NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__
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#define NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__
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#include <vector>
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class Textures;
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class DynamicTexture
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{
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public:
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int tex;
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int replicate;
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unsigned char pixels[16*16*4];
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DynamicTexture(int tex_);
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virtual ~DynamicTexture() {}
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virtual void tick() = 0;
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virtual void bindTexture(Textures* tex);
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};
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class WaterTexture: public DynamicTexture
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{
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typedef DynamicTexture super;
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int _tick;
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int _frame;
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float* current;
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float* next;
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float* heat;
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float* heata;
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public:
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WaterTexture();
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~WaterTexture();
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void tick();
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};
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class WaterSideTexture: public DynamicTexture
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{
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typedef DynamicTexture super;
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int _tick;
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int _frame;
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int _tickCount;
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float* current;
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float* next;
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float* heat;
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float* heata;
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public:
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WaterSideTexture();
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~WaterSideTexture();
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void tick();
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};
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class FireTexture: public DynamicTexture
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{
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typedef DynamicTexture super;
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int _tick;
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int _frame;
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float* current;
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float* next;
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float* heat;
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float* heata;
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public:
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FireTexture();
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~FireTexture();
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void tick();
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};
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#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/
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