forked from Kolyah35/minecraft-pe-0.6.1
11 lines
369 B
C++
11 lines
369 B
C++
#include <plugins/LuaServer.hpp>
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#include <plugins/PluginsManager.hpp>
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#include <network/ServerSideNetworkHandler.h>
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#include <client/Minecraft.h>
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void LuaServer::sendServerMessage(std::string msg) {
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auto mc = PluginsManager::get().getMinecraft();
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ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
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ss->displayGameMessage(msg);
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} |