forked from Kolyah35/minecraft-pe-0.6.1
50 lines
1.1 KiB
C++
Executable File
50 lines
1.1 KiB
C++
Executable File
#pragma once
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//package net.minecraft.client.particle;
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#include "../../util/Mth.h"
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#include "../../world/level/Level.h"
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#include "../../world/level/material/Material.h"
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#include "Particle.h"
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class BubbleParticle: public Particle
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{
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typedef Particle super;
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public:
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BubbleParticle(Level* level, float x, float y, float z, float xa, float ya, float za)
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: super(level, x, y, z, xa, ya, za)
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{
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rCol = 1.0f;
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gCol = 1.0f;
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bCol = 1.0f;
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tex = 32;
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this->setSize(0.02f, 0.02f);
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size = size*(sharedRandom.nextFloat()*0.6f+0.2f);
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xd = xa*0.2f+(float)(Mth::random()*2-1)*0.02f;
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yd = ya*0.2f+(float)(Mth::random()*2-1)*0.02f;
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zd = za*0.2f+(float)(Mth::random()*2-1)*0.02f;
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lifetime = (int) (8 / (Mth::random() * 0.8 + 0.2));
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}
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void tick() {
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xo = x;
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yo = y;
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zo = z;
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yd += 0.002f;
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move(xd, yd, zd);
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xd *= 0.85f;
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yd *= 0.85f;
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zd *= 0.85f;
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if (level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z)) != Material::water) remove();
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if (lifetime-- <= 0) remove();
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}
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};
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