Files
minecraft-pe-0.6.1/src/client/particle/BubbleParticle.h
2026-03-28 00:00:19 +03:00

50 lines
1.1 KiB
C++
Executable File

#pragma once
//package net.minecraft.client.particle;
#include "../../util/Mth.h"
#include "../../world/level/Level.h"
#include "../../world/level/material/Material.h"
#include "Particle.h"
class BubbleParticle: public Particle
{
typedef Particle super;
public:
BubbleParticle(Level* level, float x, float y, float z, float xa, float ya, float za)
: super(level, x, y, z, xa, ya, za)
{
rCol = 1.0f;
gCol = 1.0f;
bCol = 1.0f;
tex = 32;
this->setSize(0.02f, 0.02f);
size = size*(sharedRandom.nextFloat()*0.6f+0.2f);
xd = xa*0.2f+(float)(Mth::random()*2-1)*0.02f;
yd = ya*0.2f+(float)(Mth::random()*2-1)*0.02f;
zd = za*0.2f+(float)(Mth::random()*2-1)*0.02f;
lifetime = (int) (8 / (Mth::random() * 0.8 + 0.2));
}
void tick() {
xo = x;
yo = y;
zo = z;
yd += 0.002f;
move(xd, yd, zd);
xd *= 0.85f;
yd *= 0.85f;
zd *= 0.85f;
if (level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z)) != Material::water) remove();
if (lifetime-- <= 0) remove();
}
};