Files
minecraft-pe-0.6.1/src/network/NetEventCallback.cpp
2026-03-02 22:04:18 +03:00

60 lines
1.6 KiB
C++
Executable File

#include "NetEventCallback.h"
#include "../world/level/Level.h"
#include "packet/RespawnPacket.h"
//
// Common packet handling implementation for Client and Server
//
/*
void NetEventCallback::handle( const RakNet::RakNetGUID& source, AnimatePacket* packet )
{
Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) {
Player* player = (Player*) entity;
switch (packet->action) {
case AnimatePacket::Swing:
player->swing();
break;
default:
LOGW("Unknown Animate action: %d\n", packet->action);
break;
}
}
}
*/
Player* NetEventCallback::findPlayer(Level* level, int entityId) {
Entity* e = level->getEntity(entityId);
if (e) {
if (e->isPlayer()) return (Player*) e;
LOGE("Entity: %p is supposed to be a player but is not (type %d)!\n", e, e->getEntityTypeId());
}
return NULL;
}
Player* NetEventCallback::findPlayer(Level* level, const RakNet::RakNetGUID* source) {
for (unsigned int i = 0; i < level->players.size(); ++i)
if (level->players[i]->owner == *source) return level->players[i];
return NULL;
}
Player* NetEventCallback::findPlayer( Level* level, int entityId, const RakNet::RakNetGUID* source )
{
if (entityId != -1)
if (Player* p = findPlayer(level, entityId)) return p;
if (source != NULL)
if (Player* p = findPlayer(level, source)) return p;
return NULL;
}
void NetEventCallback::handle( Level* level, const RakNet::RakNetGUID& source, RespawnPacket* packet )
{
if (Player* p = findPlayer(level, packet->entityId, NULL)) {
p->moveTo(packet->x, packet->y, packet->z, p->yRot, p->xRot);
p->reset();
p->resetPos(true);
}
}