forked from Kolyah35/minecraft-pe-0.6.1
60 lines
1.6 KiB
C++
Executable File
60 lines
1.6 KiB
C++
Executable File
#include "NetEventCallback.h"
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#include "../world/level/Level.h"
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#include "packet/RespawnPacket.h"
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//
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// Common packet handling implementation for Client and Server
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//
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/*
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void NetEventCallback::handle( const RakNet::RakNetGUID& source, AnimatePacket* packet )
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{
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Entity* entity = level->getEntity(packet->entityId);
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if (entity && entity->isPlayer()) {
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Player* player = (Player*) entity;
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switch (packet->action) {
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case AnimatePacket::Swing:
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player->swing();
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break;
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default:
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LOGW("Unknown Animate action: %d\n", packet->action);
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break;
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}
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}
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}
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*/
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Player* NetEventCallback::findPlayer(Level* level, int entityId) {
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Entity* e = level->getEntity(entityId);
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if (e) {
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if (e->isPlayer()) return (Player*) e;
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LOGE("Entity: %p is supposed to be a player but is not (type %d)!\n", e, e->getEntityTypeId());
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}
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return NULL;
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}
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Player* NetEventCallback::findPlayer(Level* level, const RakNet::RakNetGUID* source) {
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for (unsigned int i = 0; i < level->players.size(); ++i)
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if (level->players[i]->owner == *source) return level->players[i];
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return NULL;
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}
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Player* NetEventCallback::findPlayer( Level* level, int entityId, const RakNet::RakNetGUID* source )
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{
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if (entityId != -1)
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if (Player* p = findPlayer(level, entityId)) return p;
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if (source != NULL)
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if (Player* p = findPlayer(level, source)) return p;
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return NULL;
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}
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void NetEventCallback::handle( Level* level, const RakNet::RakNetGUID& source, RespawnPacket* packet )
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{
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if (Player* p = findPlayer(level, packet->entityId, NULL)) {
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p->moveTo(packet->x, packet->y, packet->z, p->yRot, p->xRot);
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p->reset();
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p->resetPos(true);
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}
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}
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