Files
minecraft-pe-0.6.1/src/server/ServerPlayer.h
2026-03-02 22:04:18 +03:00

56 lines
1.4 KiB
C++
Executable File

#ifndef ServerPlayer_H__
#define ServerPlayer_H__
#include "../world/entity/player/Player.h"
#include "../world/inventory/BaseContainerMenu.h"
class Minecraft;
class FurnaceTileEntity;
class ItemInstance;
class FillingContainer;
class ChestTileEntity;
class ServerPlayer: public Player,
public IContainerListener
{
typedef Player super;
public:
ServerPlayer(Minecraft* minecraft, Level* level);
~ServerPlayer();
void aiStep();
void tick();
void take(Entity* e, int orgCount);
void hurtArmor(int dmg);
void displayClientMessage(const std::string& messageId);
void openContainer(ChestTileEntity* furnace);
void openFurnace(FurnaceTileEntity* furnace);
void closeContainer();
void doCloseContainer();
bool hasResource( int id );
//
// IContainerListener
//
void setContainerData(BaseContainerMenu* menu, int id, int value);
void slotChanged(BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot);
void refreshContainer(BaseContainerMenu* menu, const std::vector<ItemInstance>& items);
virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint);
void completeUsingItem();
private:
void nextContainerCounter();
void setContainerMenu( BaseContainerMenu* menu );
Minecraft* _mc;
int _sentHealth;
int _containerCounter;
};
#endif /*ServerPlayer_H__*/