forked from Kolyah35/minecraft-pe-0.6.1
36 lines
1.2 KiB
C++
Executable File
36 lines
1.2 KiB
C++
Executable File
#include "BedItem.h"
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#include "../level/Level.h"
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#include "../level/tile/BedTile.h"
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#include "../entity/player/Player.h"
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#include "../Direction.h"
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#include "../Facing.h"
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bool BedItem::useOn( ItemInstance* itemInstance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ ) {
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if(face != Facing::UP) {
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return false;
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}
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y += 1;
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BedTile *tile = (BedTile*) Tile::bed;
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int dir = (Mth::floor(player->yRot * 4 / (360) + 0.5f)) & 3;
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int xra = 0;
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int zra = 0;
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if (dir == Direction::SOUTH) zra = 1;
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if (dir == Direction::WEST) xra = -1;
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if (dir == Direction::NORTH) zra = -1;
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if (dir == Direction::EAST) xra = 1;
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//if (!player->mayBuild(x, y, z) || !player->mayBuild(x + xra, y, z + zra)) return false;
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if (level->isEmptyTile(x, y, z) && level->isEmptyTile(x + xra, y, z + zra) && level->isSolidBlockingTile(x, y - 1, z) && level->isSolidBlockingTile(x + xra, y - 1, z + zra)) {
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level->setTileAndData(x, y, z, tile->id, dir);
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// double-check that the bed was successfully placed
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if (level->getTile(x, y, z) == tile->id) {
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level->setTileAndData(x + xra, y, z + zra, tile->id, dir + BedTile::HEAD_PIECE_DATA);
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}
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itemInstance->count--;
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return true;
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}
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return false;
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} |