Files
minecraft-pe-0.6.1/src/client/model/geom/Polygon.cpp
2026-03-02 22:04:18 +03:00

56 lines
1.6 KiB
C++
Executable File

#include "Polygon.h"
#include "../../renderer/Tesselator.h"
#include "../../../world/phys/Vec3.h"
PolygonQuad::PolygonQuad(VertexPT* v0, VertexPT* v1, VertexPT* v2, VertexPT* v3)
: _flipNormal(false)
{
vertices[0] = *v0;
vertices[1] = *v1;
vertices[2] = *v2;
vertices[3] = *v3;
}
PolygonQuad::PolygonQuad( VertexPT* v0, VertexPT* v1, VertexPT* v2, VertexPT* v3,
int uu0, int vv0, int uu1, int vv1)
: _flipNormal(false)
{
const float us = -0.002f / 64.0f;//0.1f / 64.0f;
const float vs = -0.002f / 32.0f;//0.1f / 32.0f;
vertices[0] = v0->remap(uu1 / 64.0f - us, vv0 / 32.0f + vs);
vertices[1] = v1->remap(uu0 / 64.0f + us, vv0 / 32.0f + vs);
vertices[2] = v2->remap(uu0 / 64.0f + us, vv1 / 32.0f - vs);
vertices[3] = v3->remap(uu1 / 64.0f - us, vv1 / 32.0f - vs);
}
PolygonQuad::PolygonQuad( VertexPT* v0, VertexPT* v1, VertexPT* v2, VertexPT* v3,
float uu0, float vv0, float uu1, float vv1)
: _flipNormal(false)
{
vertices[0] = v0->remap(uu1, vv0);
vertices[1] = v1->remap(uu0, vv0);
vertices[2] = v2->remap(uu0, vv1);
vertices[3] = v3->remap(uu1, vv1);
}
void PolygonQuad::mirror() {
for (int i = 0; i < VERTEX_COUNT / 2; ++i) {
const int j = VERTEX_COUNT - i - 1;
VertexPT tmp = vertices[i];
vertices[i] = vertices[j];
vertices[j] = tmp;
}
}
void PolygonQuad::render(Tesselator& t, float scale, int vboId /* = -1 */) {
for (int i = 0; i < 4; i++) {
VertexPT& v = vertices[i];
t.vertexUV(v.pos.x * scale, v.pos.y * scale, v.pos.z * scale, v.u, v.v);
}
}
PolygonQuad* PolygonQuad::flipNormal() {
_flipNormal = true;
return this;
}