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minecraft-pe-0.6.1/src/world/level/tile/HalfTransparentTile.h
2026-03-02 22:04:18 +03:00

40 lines
1012 B
C++
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#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__HalfTransparentTile_H__
#define NET_MINECRAFT_WORLD_LEVEL_TILE__HalfTransparentTile_H__
//package net.minecraft.world.level.tile;
#include "../LevelSource.h"
#include "../material/Material.h"
class HalfTransparentTile: public Tile {
bool allowSame;
public:
/*protected*/
HalfTransparentTile(int id, int tex, const Material* material, bool allowSame)
: Tile(id, tex, material)
{
this->allowSame = allowSame;
}
int getRenderLayer() {
return Tile::RENDERLAYER_BLEND;
}
bool isSolidRender() {
return false;
}
bool shouldRenderFace(LevelSource* level, int x, int y, int z, int face) {
int id = level->getTile(x, y, z);
if (!allowSame && id == this->id) return false;
return Tile::shouldRenderFace(level, x, y, z, face);
}
bool blocksLight() {
return false;
}
};
#endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__HalfTransparentTile_H__*/