forked from Kolyah35/minecraft-pe-0.6.1
FEAT: Player data saving/loading
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@@ -32,6 +32,9 @@ public:
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virtual void saveGame(Level* level) {}
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virtual void loadEntities(Level* level, LevelChunk* levelChunk) {}
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virtual void savePlayer(Player& player) = 0;
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virtual bool loadPlayer(Player& player) = 0;
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//void checkSession() throws LevelConflictException;
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//PlayerIO getPlayerIO();
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};
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