forked from Kolyah35/minecraft-pe-0.6.1
.h -> .hpp everything
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68
src/client/gui/screens/JoinGameScreen.hpp
Executable file
68
src/client/gui/screens/JoinGameScreen.hpp
Executable file
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#pragma once
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#include "client/gui/Screen.hpp"
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#include "client/gui/components/Button.hpp"
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#include "client/gui/components/ScrolledSelectionList.hpp"
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#include "client/Minecraft.hpp"
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#include "network/RakNetInstance.hpp"
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class JoinGameScreen;
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class AvailableGamesList : public ScrolledSelectionList
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{
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int selectedItem;
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ServerList copiedServerList;
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friend class JoinGameScreen;
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public:
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AvailableGamesList(Minecraft* _minecraft, int _width, int _height)
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: ScrolledSelectionList(_minecraft, _width, _height, 24, _height - 30, 28)
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{
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}
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protected:
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virtual int getNumberOfItems() { return (int)copiedServerList.size(); }
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virtual void selectItem(int item, bool doubleClick) { selectedItem = item; }
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virtual bool isSelectedItem(int item) { return item == selectedItem; }
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virtual void renderBackground() {}
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virtual void renderItem(int i, int x, int y, int h, Tesselator& t)
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{
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const PingedCompatibleServer& s = copiedServerList[i];
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unsigned int color = s.isSpecial? 0xff00b0 : 0xffffa0;
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drawString(minecraft->font, s.name.C_String(), x, y + 2, color);
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drawString(minecraft->font, s.address.ToString(false), x, y + 16, 0xffffa0);
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}
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};
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class JoinGameScreen: public Screen
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{
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public:
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JoinGameScreen();
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virtual ~JoinGameScreen();
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void init();
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void setupPositions();
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virtual bool handleBackEvent(bool isDown);
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virtual bool isIndexValid(int index);
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virtual void tick();
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void render(int xm, int ym, float a);
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void buttonClicked(Button* button);
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bool isInGameScreen();
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private:
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Button bJoin;
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Button bBack;
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AvailableGamesList* gamesList;
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};
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