forked from Kolyah35/minecraft-pe-0.6.1
FIXED: support 64x32 + 64x64 skins with fallback for failed skin URL
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@@ -11,6 +11,8 @@ public:
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~PlayerRenderer();
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virtual int prepareArmor(Mob* mob, int layer, float a);
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bool isModernPlayerSkin(Mob* mob);
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virtual void render(Entity* mob, float x, float y, float z, float rot, float a);
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virtual void setupPosition(Entity* mob, float x, float y, float z);
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virtual void setupRotations(Entity* mob, float bob, float bodyRot, float a);
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@@ -18,6 +20,8 @@ public:
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virtual void renderName(Mob* mob, float x, float y, float z);
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virtual void onGraphicsReset();
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private:
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HumanoidModel* playerModel32;
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HumanoidModel* playerModel64;
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HumanoidModel* armorParts1;
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HumanoidModel* armorParts2;
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};
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