forked from Kolyah35/minecraft-pe-0.6.1
the whole game
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40
src/raknet/LocklessTypes.h
Executable file
40
src/raknet/LocklessTypes.h
Executable file
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#ifndef __LOCKLESS_TYPES_H
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#define __LOCKLESS_TYPES_H
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#include "Export.h"
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#include "NativeTypes.h"
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#include "WindowsIncludes.h"
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#if defined(ANDROID) || defined(__S3E__)
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// __sync_fetch_and_add not supported apparently
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#include "SimpleMutex.h"
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#endif
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namespace RakNet
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{
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class RAK_DLL_EXPORT LocklessUint32_t
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{
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public:
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LocklessUint32_t();
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explicit LocklessUint32_t(uint32_t initial);
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// Returns variable value after changing it
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uint32_t Increment(void);
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// Returns variable value after changing it
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uint32_t Decrement(void);
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volatile uint32_t GetValue(void) const {return value;}
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protected:
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#ifdef _WIN32
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volatile LONG value;
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#elif defined(ANDROID) || defined(__S3E__)
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// __sync_fetch_and_add not supported apparently
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SimpleMutex mutex;
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uint32_t value;
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#else
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volatile uint32_t value;
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#endif
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};
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};
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#endif
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