forked from Kolyah35/minecraft-pe-0.6.1
the whole game
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84
src/world/entity/Motive.cpp
Executable file
84
src/world/entity/Motive.cpp
Executable file
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#include "Motive.h"
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const Motive Motive::Kebab("Kebab", 16, 16, 0 * 16, 0 * 16);
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const Motive Motive::Aztec("Aztec", 16, 16, 1 * 16, 0 * 16);
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const Motive Motive::Alban("Alban", 16, 16, 2 * 16, 0 * 16);
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const Motive Motive::Aztec2("Aztec2", 16, 16, 3 * 16, 0 * 16);
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const Motive Motive::Bomb("Bomb", 16, 16, 4 * 16, 0 * 16);
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const Motive Motive::Plant("Plant", 16, 16, 5 * 16, 0 * 16);
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const Motive Motive::Wasteland("Wasteland", 16, 16, 6 * 16, 0 * 16);
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const Motive Motive::Pool("Pool", 32, 16, 0 * 16, 2 * 16);
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const Motive Motive::Courbet("Courbet", 32, 16, 2 * 16, 2 * 16);
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const Motive Motive::Sea("Sea", 32, 16, 4 * 16, 2 * 16);
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const Motive Motive::Sunset("Sunset", 32, 16, 6 * 16, 2 * 16);
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const Motive Motive::Creebet("Creebet", 32, 16, 8 * 16, 2 * 16);
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const Motive Motive::Wanderer("Wanderer", 16, 32, 0 * 16, 4 * 16);
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const Motive Motive::Graham("Graham", 16, 32, 1 * 16, 4 * 16);
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const Motive Motive::Match("Match", 32, 32, 0 * 16, 8 * 16);
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const Motive Motive::Bust("Bust", 32, 32, 2 * 16, 8 * 16);
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const Motive Motive::Stage("Stage", 32, 32, 4 * 16, 8 * 16);
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const Motive Motive::Void("Void", 32, 32, 6 * 16, 8 * 16);
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const Motive Motive::SkullAndRoses("SkullAndRoses", 32, 32, 8 * 16, 8 * 16);
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const Motive Motive::Fighters("Fighters", 64, 32, 0 * 16, 6 * 16);
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const Motive Motive::Pointer("Pointer", 64, 64, 0 * 16, 12 * 16);
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const Motive Motive::Pigscene("Pigscene", 64, 64, 4 * 16, 12 * 16);
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const Motive Motive::BurningSkull("BurningSkull", 64, 64, 8 * 16, 12 * 16);
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const Motive Motive::Skeleton("Skeleton", 64, 48, 12 * 16, 4 * 16);
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const Motive Motive::DonkeyKong("DonkeyKong", 64, 48, 12 * 16, 7 * 16);
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const Motive Motive::Earth("Earth", 32, 32, 0 * 16, 10 * 16, false);
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const Motive Motive::Wind("Wind", 32, 32, 2 * 16, 10 * 16, false);
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const Motive Motive::Fire("Fire", 32, 32, 4 * 16, 10 * 16, false);
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const Motive Motive::Water("Water", 32, 32, 6 * 16, 10 * 16, false);
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const Motive* Motive::DefaultImage = &Motive::Kebab;
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std::vector<const Motive*> Motive::getAllMotivesAsList() {
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std::vector<const Motive*> motives;
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motives.push_back(&Kebab);
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motives.push_back(&Aztec2);
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motives.push_back(&Alban);
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motives.push_back(&Bomb);
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motives.push_back(&Plant);
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motives.push_back(&Wasteland);
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motives.push_back(&Pool);
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motives.push_back(&Courbet);
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motives.push_back(&Sea);
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motives.push_back(&Sunset);
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motives.push_back(&Creebet);
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motives.push_back(&Wanderer);
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motives.push_back(&Graham);
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motives.push_back(&Match);
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motives.push_back(&Bust);
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motives.push_back(&Stage);
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motives.push_back(&Void);
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motives.push_back(&SkullAndRoses);
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motives.push_back(&Fighters);
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motives.push_back(&Pointer);
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motives.push_back(&Pigscene);
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motives.push_back(&BurningSkull);
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motives.push_back(&Skeleton);
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motives.push_back(&DonkeyKong);
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motives.push_back(&Earth);
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motives.push_back(&Wind);
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motives.push_back(&Fire);
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motives.push_back(&Water);
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return motives;
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}
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const Motive* Motive::getMotiveByName( const std::string& name ) {
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std::vector<const Motive*> allMovies = getAllMotivesAsList();
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for(std::vector<const Motive*>::iterator i = allMovies.begin(); i != allMovies.end(); ++i) {
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if((*i)->name == name)
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return *i;
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}
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return DefaultImage;
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}
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Motive::Motive( std::string name, int w, int h, int uo, int vo, bool isPublic /*= true*/ )
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: name(name),
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w(w),
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h(h),
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uo(uo),
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vo(vo),
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isPublic(isPublic)
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{}
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