forked from Kolyah35/minecraft-pe-0.6.1
the whole game
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53
src/world/entity/Motive.h
Executable file
53
src/world/entity/Motive.h
Executable file
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#ifndef NET_MINECRAFT_WORLD_ENTITY__Motive_H__
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#define NET_MINECRAFT_WORLD_ENTITY__Motive_H__
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#include <string>
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#include <vector>
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class Motive {
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public:
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static const int MAX_MOTIVE_NAME_LENGTH = 13; // "SkullAndRoses".length();
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Motive(std::string name, int w, int h, int uo, int vo, bool isPublic = true);
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static std::vector<const Motive*> getAllMotivesAsList();
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static const Motive* getMotiveByName(const std::string& name);
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public:
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const std::string name;
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const int w, h;
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const int uo, vo;
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const bool isPublic;
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static const Motive* DefaultImage;
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static const Motive Kebab;
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static const Motive Aztec;
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static const Motive Alban;
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static const Motive Aztec2;
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static const Motive Bomb;
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static const Motive Plant;
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static const Motive Wasteland;
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static const Motive Pool;
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static const Motive Courbet;
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static const Motive Sea;
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static const Motive Sunset;
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static const Motive Creebet;
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static const Motive Wanderer;
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static const Motive Graham;
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static const Motive Match;
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static const Motive Bust;
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static const Motive Stage;
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static const Motive Void;
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static const Motive SkullAndRoses;
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static const Motive Fighters;
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static const Motive Pointer;
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static const Motive Pigscene;
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static const Motive BurningSkull;
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static const Motive Skeleton;
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static const Motive DonkeyKong;
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static const Motive Earth;
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static const Motive Wind;
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static const Motive Fire;
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static const Motive Water;
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};
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#endif /* NET_MINECRAFT_WORLD_ENTITY__Motive_H__ */
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