forked from Kolyah35/minecraft-pe-0.6.1
the whole game
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49
src/world/phys/HitResult.cpp
Executable file
49
src/world/phys/HitResult.cpp
Executable file
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#include "HitResult.h"
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#include "../entity/Entity.h"
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HitResult::HitResult()
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: type(NO_HIT),
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entity(NULL),
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indirectHit(false)
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{}
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HitResult::HitResult(int x, int y, int z, int f, const Vec3& pos)
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: type(TILE),
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x(x),
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y(y),
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z(z),
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f(f),
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pos(pos),
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indirectHit(false),
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entity(NULL)
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{
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}
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HitResult::HitResult(Entity* entity)
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: type(ENTITY),
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entity(entity),
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pos(entity->x, entity->y, entity->z),
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indirectHit(false)
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{
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}
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HitResult::HitResult(const HitResult& hr)
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: type(hr.type),
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x(hr.x),
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y(hr.y),
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z(hr.z),
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f(hr.f),
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pos(hr.pos),
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indirectHit(hr.indirectHit),
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entity(hr.entity)
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{
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}
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float HitResult::distanceTo(Entity* entity) const {
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float xd = pos.x - entity->x;
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float yd = pos.y - entity->y;
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float zd = pos.z - entity->z;
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return xd * xd + yd * yd + zd * zd;
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}
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