forked from Kolyah35/minecraft-pe-0.6.1
Attempt to fix Normal Shading on Android and fix IOS compile, also hopefully fixes the millions of errors in the ios logs
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@@ -338,7 +338,7 @@ void ItemInHandRenderer::render( float a )
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glTranslatef2(0.7f * d, -0.65f * d - (1 - h) * 0.6f, -0.9f * d);
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glRotatef2(45, 0, 1, 0);
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//glEnable2(GL_RESCALE_NORMAL);
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glEnable2(GL_RESCALE_NORMAL);
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glRotatef2(-swing3 * 20, 0, 1, 0);
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glRotatef2(-swing2 * 20, 0, 0, 1);
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glRotatef2(-swing2 * 80, 1, 0, 0);
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@@ -394,7 +394,7 @@ void ItemInHandRenderer::render( float a )
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glTranslatef2(0.8f * d, -0.75f * d - (1 - h) * 0.6f, -0.9f * d);
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glRotatef2(45, 0, 1, 0);
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//glEnable2(GL_RESCALE_NORMAL);
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glEnable2(GL_RESCALE_NORMAL);
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glRotatef2(swing2 * 70, 0, 1, 0);
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glRotatef2(-swing3 * 20, 0, 0, 1);
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// glRotatef2(-swing2 * 80, 1, 0, 0);
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